RimWorld
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Realistic Planets 1.6
   
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Mod, 1.6
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2.299 MB
24 Thg07 @ 3:35am
24 Thg08 @ 5:48pm
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Realistic Planets 1.6

Mô tả
Note: To anyone getting the "Could not find class Planets_Code.Settings" error, just open the Realistic Planets mod settings, change a setting, and then change it back. A lot of stuff was renamed/reorganized internally in a recent update, and your saved settings are looking for the old names.

Advanced planet generation, updated for 1.6 (not backwards compatible).
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Roadmap
- Full code refactor for cleaner and internally consistent design (DONE)
- Scientific overhaul (major rework, might be a new mod)

Enhanced temperature model (refined elevation adjustment, plus continentality effect and coastal moderation)
Realistic rainfall generation (orographic effect, rain shadow, continental drying, and more)
Aridity index system (better biome placement/distribution)
Improved river and water systems (endorheic basins, seasonal rivers, evaporation connected to aridity index)
... and possibly other new features (depending on how hard they are to implement)
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Currently has patches / support for:
- Alpha Biomes (load before Realistic Planets)
- Faction Control (adds a button to RP's "Edit planet" screen)
- Geological Landforms / Biome Transitions (load after Realistic Planets)
- Medieval Overhaul
- More Vanilla Biomes
- My Little Planet
- ReGrowth
- Vanilla Animals Expanded
- Vanilla Fishing Expanded
- Vanilla Plants Expanded
- VFE Insectoids 2
- World Tech Level
- Worldbuilder (load after Realistic Planets)
- Progression: Scenarios (load after Realistic Planets)
- Progression: Storytellers (load after Realistic Planets)

Check mod settings for some special integration settings for certain mods.
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Modders: Note that the packageID and assembly name for this version of Realistic Planets are not the same as the old 1.5 one.

PackageID: koth.RealisticPlanets1.6
Assembly name/title: Realistic_Planets_1.6

However, this version is substantially different under the hood, so just updating the ID/name might not restore compatibility.
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Developed from Realistic Planets Continued
All credit for previous releases goes to their original authors, who are listed on the older release pages.
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39
24 Thg09 @ 5:31am
Bug Reports
Kothliim
4
16 Thg08 @ 11:13am
My active Mod list with the bug
Legendary G
159 bình luận
Sven Skaven 6 Thg10 @ 12:31pm 
this mod does not work with Choose Biome Commonality is there any way to fix it also something weird happens with alpha biomes where gallatros graveyards are just everywhere
Babaloo321 1 Thg10 @ 11:27pm 
I found the issue. I seem to be having a PC-wide problem where some documents will randomly be unable to be saved or deleted, with an error popping up telling me that it's currently being used by another program, even when all active programs are closed. The Faction Control mod settings weren't showing up because my ModsConfig.xml was affected by this issue, causing the game to not register the mod ever being installed. I got rid of the file by cutting and pasting it to the desktop, which works for some reason. The game auto-generated a new one, and the Faction Control settings show up now.

Thanks for the help. I had actually forgotten to download the Additional Databases, and set "Use dependency rules for sorting", so I'm thankful for your advice
Clairelenia 1 Thg10 @ 11:10pm 
Rimsort is a bit complicated at first ^^ you need to download Databases in "File > Databases" and activate them, only then Rimsort sorts mods cause it's an offline program. And by far not all mods are in these Databases aswell, when there are conflicts, you have to sort them out yourself and create custom rules oftenly.

In my game i have the faction control options, Options > Mod Option > Faction Control ... maybe you have to be in the Main Menu only for it =)

In my load order Faction Control is right below Odyssey, Realistic Planets is far further down, so Faction Control must be right after the DLC, Harmony must be even before the DLC`s =)
Babaloo321 1 Thg10 @ 10:48pm 
I am using RimSort, and the Faction Control config isn't showing up in the mod options screen, so idk whats going on, plus RimSort doesn't seem to correctly sort or even properly save mod list changes half the time.
Clairelenia 1 Thg10 @ 10:45pm 
You mean density/placement settings etc for Factions by Faction Control? These are for years not accessible by the planet anymore ^^ you have to change them in the mod settings.

If you don't have the "Edit Factions" (those that will be placed on the planet) then it's maybe a load order bug :D use RimSort to sort your mods as example
Babaloo321 1 Thg10 @ 9:39pm 
I'm not seeing the button to modify the Faction Control settings on the "Edit Planet" screen.

Is this because I'm using the 1.6 version of Faction Control I linked above?
Sven Skaven 1 Thg10 @ 10:37am 
Is this mod compatible with Biomes! mods ?
Porknelius 17 Thg09 @ 8:35pm 
REALISTIC SETTLEMENTS +++
Clairelenia 17 Thg09 @ 10:12am 
Im honestly super hyped aswell 😳❤️ the difference between modded generated worlds and vanilla ones is omg, just a different game nearly!
Psyckosama 16 Thg09 @ 11:39pm 
realistic settlements sound godly