RimWorld

RimWorld

189 ratings
Wula Fallen Empire
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Mod, 1.6
File Size
Posted
Updated
34.989 MB
18 Jul @ 3:41am
15 Sep @ 3:30am
50 Change Notes ( view )
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Wula Fallen Empire

In 1 collection by ToursWen
《堕落乌拉帝国》官方合集
7 items
Description
There is currently no English translation available

This mod shares the same world view as Stellaris' mod "Wula Fallen Empire" and is inspired by a VUP on Bilibili. However, its content design is completely independent, and whether fans or not can treat this mod as a unique and consistent racial mod to play.

1. The current version focuses on lightweight racial experience, with complete core gameplay. The plan is to continue adding more in-depth content and events as the technology matures.
2. It contains elements of anime art style.
3. Relative justice in the original game environment.
4. Meeting the minimum requirements of the prerequisite mods will only allow you to experience a portion of the content. If you wish to experience all the content, please move to the Collection and subscribe to the content according to the annotations.

Once upon a time, the glory of the Ura Empire enveloped the stars.
However, a civil war between loyalists and progressives that tore apart the empire ultimately led to its disintegration. The artificial intelligence core of the empire - the "Circle of Algorithms" - suffered heavy losses in the war. The subnet nodes scattered throughout the galaxy have gone offline, and countless synthetic individuals have lost contact, including those who were abandoned in the edge world and merged with the Imperial Development Agency.
After decades of silence The war has long been extinguished, and the remnants of the empire are almost dissipating. In these forgotten corners, the dusty synthetic sensor lights up again. They woke up from the cold stillness, and what caught their eyes was a new era full of scars and unrecognizable appearances. The former servants of the empire will now write a new chapter for them on this wasteland as "marginal survivors".

"Ura Empire Synthetic Unit (also known as Mechanical Ura)"
Ula Synthetic Units are advanced semi mechanical life forms. They successfully severed the forced connection with the mother artificial intelligence network's "computational ring" and gained valuable autonomous will, allowing them to move freely without external supervision.
Iron Body:
Inheriting excellent mechanical design, they ignore pain, flames, and toxic gases, can survive in a vacuum without bleeding, and do not require traditional rest. The core requirement for sustaining life is only to regularly replenish energy.
Mind shaping:
Its design is based on the framework of "intellectual synthesis of humans". Each individual will download a unique personality matrix through the uplink system upon activation, directly shaping their personality traits and initial work tendencies.
Quick Learning:
Freshman mechanical Ula is like a blank sheet of paper, lacking any skill proficiency, but their core advantage lies in the ability to download and instantly master professional skill packages, thus bypassing lengthy practical accumulation and quickly gaining work experience.
Mechanical affinity:
The iconic antenna above their heads gives them a natUra mechanical affinity, allowing them to directly command and control other friendly mechanical units - although the bandwidth is limited and cannot compete with real mechanics.

The Ula Empire brings a self-contained gaming experience:
Exclusive Technology Tree:
Unlock a unique empire development path, including additional production buildings and equipment, to help players gradually build a production system independent of the original technology.
Armament attire:
Added 21 weapons from the Ura Empire and 19 additional costumes, mastering combat power that outshines local forces in the rimworld.
Expanding Machinery:
Introducing 9 new functional Mechanoids, in addition to the smaller level of cat servants, there are also large war machinery that can unleash firepower without restraint.
Popular Discussions View All (2)
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27 Aug @ 8:53pm
PINNED: 重大更新预告 / Major Update Notice
ToursWen
1
19 Jul @ 1:17am
PINNED: 翻译 / Translate / 翻訳
ToursWen
230 Comments
一伍德五 24 Oct @ 7:49am 
以后会不会做ce兼容
eaea qs 20 Oct @ 4:57pm 
断电后达不到装填量就会循环
eaea qs 20 Oct @ 4:53pm 
零部件装配器填充
Eulogia started 10 jobs in one tick. newJob=Refuel (Job_7666652) A = Thing_WULA_ComponentAssembler1822747 B = Thing_Steel2097451 jobGiver=RimWorld.JobGiver_Work jobList=(Refuel (Job_7666632) A = Thing_WULA_ComponentAssembler1822747 B = Thing_Steel2097451) (Refuel (Job_7666634) A = Thing_WULA_ComponentAssembler1822747 B = Thing_Steel2097451) (Refuel (Job_7666636) A = Thing_WULA_ComponentAssembler1822747 B = Thing_Steel2097451) (Refuel
YnFa 14 Sep @ 9:24am 
穿梭机卸了东西后? 小人就在那个位置不动了被 固定了
召唤后 吃个东西又去那个位置
٩(๑•̀ω•́๑)۶ 13 Sep @ 2:56am 
好哥哥那个射激光的武器站桩互射下来一个小人身上几十个伤口,小人一多几百个伤口不仅卡的一比而且特别费药好哥哥能不能改一下啊
深海的提尔比茨 10 Sep @ 8:24pm 
话说这mod里面那个绿的法杖(治疗的那个,要仪式获取的)真的是要用它a友方单位才能给对象单位(以及弹射到的单位)上那个快速愈合的hediff么,还是我mod冲突导致这玩意变成了这样(
打工战士 9 Sep @ 8:48am 
读档以后穿梭机空间里面的东西无法返回至主地图
禁断 9 Sep @ 6:10am 
卸载物品保存读取后会导致一部分建筑贴图消失
禁断 9 Sep @ 6:08am 
卸载物品无显示
禁断 9 Sep @ 6:06am 
合成人有卫生温控mod的饮水和排泄需求