RimWorld

RimWorld

82 ratings
Cerebrex Node Unleashed
6
2
4
2
2
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
236.404 KB
13 Jul @ 11:46am
5 Sep @ 3:39pm
18 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Cerebrex Node Unleashed

Description
ODYSSEY SPOILERS!!!

The goal of this mod is to enhance the reward obtained after beating the Odyssey DLC by adding Biotech integration as it felt weak and underwhelming for being called "a weapon of untold power" by the game.

/!\ Attention /!\

While Biotech isn't required for this mod it is the main reason why this mod was made.

Additionally, due to the way the game generates items you will need to destroy the existing cerebrex pack and spawn in a new one through dev mode for the abilities to be added.

Tweaks:

Buffed Bandwidth bonus from 15 -> 30

Buffed Mechanoid work speed bonus from 12% -> 50%

Added abilities:

Orbital Bombardment
Signal a mechanoid satellite to bombard the area. 12 hours cooldown

Hack Mechanoid (Requires Biotech)
Remotely hack the target mechanoid to convert it to your faction. (This ability will make this pawn a mechanitor if they do not already have a mechlink.) 3 Hours cooldown

Order supply delivery:
Signal a mechanoid satellite to send you supplies. (Opens a context menu that allows you to pick between a few basic resources) 2 days cooldown

Summon Elite Mechanoid (Requires Biotech):
Summon an elite class mechanoid. (3 days cooldown)

Network Access:
Allows you to send direct orders to the mech hive.

Changes to existing abilities:

Call mechanoids (If biotech is on):

Call mechanoids will summon allied mechs placed under your control (will make the caster a mechanitor if they are not one)

Call drop pods:

Changed cooldown from 3 days to 1 day.
Made it so the ability always spawns 4 drop pods.
104 Comments
Sentinel  [author] 15 hours ago 
@[59er]ʕ•ᴥ•ʔDungeonmaster That's weird, unfortunately I can't do anything for you without a log.
Sentinel  [author] 15 hours ago 
Should be fixed now, I tried on dev world gen as well as "new colony" and didn't get the error anymore.
MerLatus 16 hours ago 
"Could not find player faction." when generating the planet
pantman687 4 Sep @ 2:39pm 
Very nice mod, would be nice to have a couple mod options to tweak cooldowns and enable/disable certain abilities based on preference.
Very OP very nice.

I encounter little bug with the archonexus quest, looks like when you change the map often it can happen that the cerebrex use will delete your UI and freeze game without crash or logfile.
Could use it freely until i reached 3/3 archonexus
Paweł 24 Aug @ 9:00am 
Nice mod i like it. thought i only left node stats and ability to summon supply and orbital bombardment. deleted through files other parts.
Excellent You are God
Sentinel  [author] 22 Aug @ 1:23am 
@Cosmic Meatball It does
does this make mech commander chips renewable post-cerebrex?
Alex6ix 20 Aug @ 8:20am 
@CosmoSweet +1