Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
kyustar, I have to any plans of creating an independent kimiri mod. I even wanted to delete them in 1.5, but I was taken as a hostage by kimiri lovers, so I did make them back with somewhat refined identity. They like an appendix, not really needed but they are there, in kurin mod.
ちーず, fixed
When I turned off tail animations with this mod, the following error occurred.
Please check it out.
https://gist.github.com/HugsLibRecordKeeper/48c2fbdcec5677389abd2dabdd13e79a
I think it would be pretty nice if they could become a standalone race too.
I'm trying to find a kurin mod that works with biotech and has genes but I don't want it to have like millions of cars and space ships n stuff like that lol. I just want a kurin faction in the world so their pawns will show up in raids and stuff.