安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The crashes were caused everytime the Rebel faction was involved making Hell and Main Frame unplayable. However, getting off the 64 bits branch did fix it.
Try reducing the npc softcap. Would also still be worth checking if any of your mods have an impact, even if there aren't very many. Usually performance issues are caused by 1 or 2 poorly optimised mods rather than the overall quantity of them.
Barring that I can't help much. The addon is somewhat intensive, but that's just because there's usually a lot going on. A lot of work has gone into optimisation. Also worth noting that more modern/powerful hardware doesn't necessarily run gmod better than older hardware, because of the way it's optimised. e.g. being able to run complex shaders probably doesn't say much about your ability to run gmod, because they largely use different tech.
@Dagger
Not related. Gmod addons can't mess with your subscriptions.
Took a more in-depth look at the map, for whatever reason the creator put a giant clip brush in the sky, which is tripping a check used to prevent navareas generated underneath the map for (almost) every outdoor area, resulting in none of them being valid locations for objectives to spawn in. I'll have to see if there's a way to discriminate between clip brushes and properly solid geometry (though this is a really weird/niche case and I don't know why the map-creator decided to do that). In the meantime just play a different map.
@Mister Leeroy
Try payload rebels or violence flashpoints rebels. Mainframe generation specifically has issues, I doubt it's the faction. That said mainframe shouldn't be crashing your game, if it fails to generate it should just fall-back to another mission type.