Sea Power

Sea Power

30 ratings
Animation Extension
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Object Type: Ship
File Size
Posted
Updated
105.062 KB
27 Jun @ 7:46am
21 Sep @ 7:03am
9 Change Notes ( view )

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Animation Extension

Description
Allows to add animations for vessels and helicopters that get played if the asset fulfils a certain condition.

Instructions

Hydrofoil:
In your vessels\[vessel].ini specify the parameter HydrofoilSpeed with the speed in knots in the [General] section. Above this speed, the animation [Hydrofoil_Deploy] is played, below this speed the animation [Hydrofoil_Retract] is played. The animations are defined in the animations.ini as usual.
By default, the hydrofoils in the model should be stored as the vessel is initialised assuming the hydrofoils are stored.

Limit Rudder Angle:
In your vessels\[vessel].ini specify the parameter MaxRudderAngle with a value between 0 and 25 in degrees in the [General] section. If no value is specified the game defaults to the standard 25 degrees.

Wipers:
In the animation.ini for vessels or helicopters add a [Wipers_Wipe] animation. The animation should be the complete movement of the wipers and it will play continuously in a loop as long as it's raining or snowing.


Happy to extend more conditionals if there are requests.

Have fun!
17 Comments
All You Can Eat 18 Oct @ 9:46pm 
Hello, this rudder angle thing is causing an issue where manual controls don't work properly for any ship that doesn't specifically do whatever you're trying to accomplish. Like vanilla ships can't turn anything but full left, the rudder doesn't center, etc
BINOGX 6 Oct @ 3:02pm 
@Bananaduck,my comment is outdated by now ,works perfectly well.
Bananaduck  [author] 28 Sep @ 4:49am 
@BINOGX @Almighty Tarzan If you find any bugs please contact me on discord with the steps on how to replicate them and I'm happy to look into it. The games is in early access and updates easily break this type of scripting mod
BINOGX 19 Sep @ 9:33am 
the sum of all bugs
Almighty Tarzan 14 Sep @ 11:32am 
after a few minutes, maybe even 10 minutes at times all your units will freeze/become unplayable and any ships you have automatically just dip under the water like a submarine and you're forced to restart your scenario as nothing can be controlled. Hopefully this gets fixed in the future.
Frenchy56 12 Sep @ 10:25am 
The mod might be broken again, all units end up sinking into the sea after about 5 minutes of gameplay
strykerpsg 5 Sep @ 8:37pm 
Thank you
r.GES5v.P. 5 Sep @ 4:37pm 
aye, works again :steamthumbsup:
Bananaduck  [author] 5 Sep @ 8:50am 
A recent update to the game broke the mod, I published an update and now it should work again.
r.GES5v.P. 4 Sep @ 11:42am 
Crash referring to hydrofoil on stable as well after the last update, disabling didn't work but re-install fixed it, though, i suppose

funny mod :steamthumbsup: