Sea Power

Sea Power

Animation Extension
17 Comments
All You Can Eat 18 Oct @ 9:46pm 
Hello, this rudder angle thing is causing an issue where manual controls don't work properly for any ship that doesn't specifically do whatever you're trying to accomplish. Like vanilla ships can't turn anything but full left, the rudder doesn't center, etc
BINOGX 6 Oct @ 3:02pm 
@Bananaduck,my comment is outdated by now ,works perfectly well.
Bananaduck  [author] 28 Sep @ 4:49am 
@BINOGX @Almighty Tarzan If you find any bugs please contact me on discord with the steps on how to replicate them and I'm happy to look into it. The games is in early access and updates easily break this type of scripting mod
BINOGX 19 Sep @ 9:33am 
the sum of all bugs
Almighty Tarzan 14 Sep @ 11:32am 
after a few minutes, maybe even 10 minutes at times all your units will freeze/become unplayable and any ships you have automatically just dip under the water like a submarine and you're forced to restart your scenario as nothing can be controlled. Hopefully this gets fixed in the future.
Frenchy56 12 Sep @ 10:25am 
The mod might be broken again, all units end up sinking into the sea after about 5 minutes of gameplay
strykerpsg 5 Sep @ 8:37pm 
Thank you
r.GES5v.P. 5 Sep @ 4:37pm 
aye, works again :steamthumbsup:
Bananaduck  [author] 5 Sep @ 8:50am 
A recent update to the game broke the mod, I published an update and now it should work again.
r.GES5v.P. 4 Sep @ 11:42am 
Crash referring to hydrofoil on stable as well after the last update, disabling didn't work but re-install fixed it, though, i suppose

funny mod :steamthumbsup:
Frenchy56 29 Aug @ 3:20pm 
The hydrofoil.dll file makes the current beta version crash while loading a scenario.
Yaivenov 14 Aug @ 4:15pm 
There is a blockElevator command that is used temporarily during airops. Just need a way to make that an indefinite toggle.
Yaivenov 14 Aug @ 4:08pm 
Could this be used to disable/block elevators from being used?

I'm doing deck parking and I need a way to stop and start the use of specific elevators. (First bird goes to an elevator and "parks" and then that elevator needs to not be available until the parked bird leaves.)
Bananaduck  [author] 2 Aug @ 3:05am 
@KirbyMirror2 I haven't gotten around to updating the mod for the new update but I will get around to it ASAP
ICEM4N 30 Jul @ 1:46pm 
Hello, is it possible to animate other aspects of the ship? Such as the smoke dispensers for countermeasures? or windshield wipers on the bridge during storms? thanks.
KirbyMirror2 29 Jul @ 7:13pm 
@Bananaduck Do you need to place the .dll from this item in the local Sea Power files? I see no info.ini to activate this from mod manager.
Pegasus1701 2 Jul @ 1:35am 
Man I hope someone does make a Plainview mod