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Is there a way to play only with the base mod without adding things like the "hand of food" or "nuclear energy"?
there's two types of upgrades:
small tower on the left (like forester, irrigation tower, small zipline)
triangle roof on the right (farmer, harvester, tapper, ..)
the doors must all face the same direction.
the tower must align with the triangle roof - usually means the entrance is one tile behind for the tower / the backsides align.
other type is two triangles (the upgrades under farmers for example) - doors must face same direction too.
for the aquifer pump it must have exactly one tile free below the triangle floor for the water outlet..
for 1 and 3 - those likely aren't possible with timberborn rn
food is taken by what gives most well-being, but only if well-being is low for that food.. it's weird..
buildings only can pause-it-all really..
2 there's a floodgate
2+4 it's by design - the lodges should be the dam.
it should get overpopulated easily. levee, primitive dam and floodgate are only an addition to that.
that's the whole point of water beavers really, to be complex in the dam making and offer more of a challenge than spamming cheap log blocks all over. and more depth than unlocking anything within 10 cycles..
There's a faster mushroom recipe that uses sawdust and paper making.
The primitive sawmill produces much less per plank too, which should be a fairly early option.
One thing I do have a slight issue with is the sawdust. Is there any way to clear it away other than storing it in piles? Like, is there a way to just dispose of it? Burn it or use it some other way? I know there are a few recipies that do require sawdust, but most of what I see for it are advanced late-game, and the sawdust right now is majorly slowing down construction, as I can't make planks, as all my basic log-gnawing stations and all the piles I've assigned to the sawdust are all completely filled with the stuff.