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Might be a better place for this but, from what i can tell, it seems that the pineapple icon is still the one visible in the airship trade options from your latest airship trade-route tweeks :D love the referances to the emberpelts and leafcoats btw👏
It also states it as "ananas" when hovering the icon, but it still shows the apples as the "result" of the trade, just thought to mention it in case you hadent recieved feedback on it yet^^
otherwise some people reported using Automation mod to set it to auto-pause when full and continue once emptied.
But was also wondering if anyone else was experiencing that the mechanical drills sometimes seem to stop drilling? It feels like if/when they dont have room to output more materials (and they then stop) the haulsers dont seem to go and empty it even though there is storage awailable? But when i then pause the drill the haulers flood inn to empty, and then it functions til it stops again.
I suspect it gets stuck when the storage "fills" during the night time when haulsers arent working and emptying it?
As a easy mode builder I loved the challenge of complex tech and production tree over 14 days drought.
The slow research is cool, because it forces you to plan.
the waterpump has bad performance (same as deep pump with some well-being actually).
big tanks made people not build dams. so now water management is more interesting again.
pretty sure those wont come back from what lapan said.
@Kizer will be fixed with the next update.
The aquifer goes on top of triangle roofs - like farmers - and must have one tile below the pipe free to be placed.
Not sure about the torii gates. last time i checked the dependency for vanilla materials wasn't compatible.
Also, how do you place the small aquifer pump? The building looks like it needs to sit on top of another building?
it also needs for the 'pipe' to reach one tile below ground. so might need to dynamite that tile.
tbh: it's far from properly described right now
In general the White Paws faction very differently from other ones but it is very rewarding once you get the hang of them. Use the billboards to learn the basics.
One thing to know, due to the specific requirements of progressing with brambles, if a map doesn't have spruce trees accessible from the starting area (which brambles will replace), it may be impossible to progress. I think all of the standard maps should be fine in that regard with the exception of the plateaus one, but custom maps may be problematic.
They are in the tree planting section, but it says you need the building "Unplantable"
However, it is not a building.
Also, what is the difference between Wild and Domesticated Brambles?
there's also an issue with the seamstress (might crash) with the 5.2.9 version.
Just a check if I'm doing anything incorrect of if it's a bug; I've replaced my Small Badwater Pump with a regular Badwater Pump, which has power and pathing, but it's not pumping anything.And just like the small brother, it is covered by the badwater.
Is there a special trick here, or is this something in the mod not functioning as intended?
where is all the storage, the very first thing is that there is an anvil on the pillow
As I understand it, this part of the mod is not installed correctly((( how to install it? I really want to play these beavers, I liked them(((
for the water storage: lapantouflemagic is working on a big update.
all worked after that.
very hard mod but for those that like a challenge.. very fun mod.
I have yet to complete them, but I think that's only a good thing honestly.
Very quickly gets chaotic. Though, I have noticed, if only because I jump between factions as I'm playing... when you have this active and try to start a new Emberpelts/GreedyEmbers game all the trees are just-- wiped out. It's kind of funny actually. And doubt people would notice it so much but still, worth mentioning. There's also an error and crash with GreedyBuilders, but I'm pretty sure that's on their end.
Also Folktails with the half Whitepaws textures is wild.
"Missing required mod: BobingaboutScriptPack" right behind the Whitepaws mod, in that little yellow warning triangle.
After finding and installing the scriptpack, the game crashes, right after i choose a difficulty. the game starts but i cannot start a game
is there an official load order for the required mods by chance? i can't seem to find it if there is.