MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

209 betyg
PilotOverhaul - Eternal
13
4
3
3
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
1.542 GB
16 jun @ 12:18
21 sep @ 9:39
13 ändringsnotiser ( visa )

Abonnera för att ladda ner
PilotOverhaul - Eternal

Beskrivning
The original mod by Wpnx330 can be found here:
Original Pilot Overhaul[www.nexusmods.com]

Pilot Overhaul - Eternal is a continuation that fixes many issues with the original, and is planned to be kept up to date with additional fixes and new options. In the future a separate download will be available with continued development of new features that were intended for Pilot Overhaul 2 that didn't make it into the original mod. See the changelogs section above for a list of updates from the original mod.

This mod should be save game compatible with saves that used the original, but always take backup saves.

Now compatible with DLC7

Major Features:

Pilot quirks:
Pilots can gain quirks through missions and training that can affect their maximum skills. These can be both positive and negative, and allow pilots to specialize in weapon types or other skills. Every pilot will have a different starting set, and different maximum quirk count, all of which can be affected by training your pilots. When in an industrial zone pilots can be trained at the cost of time and cbills to remove negative quirks, add specific positive quirks, and to increase the pilots maximum quirk count.

Mech Affinity:
Pilots need to gain experience with mech chassis and weight classes. At first, when a pilot has never used a mech before, they will have effects like slower rotation, and have shorter sensor range. As the pilot becomes more experienced with the mech, these effects will eventually turn positive. The experience can carry over to other variants of a mech chassis and to other mechs in the same weight class at a reduced rate.

Pilot fatigue and injury:
This mod also completely overhauls the injury system. Pilots will have an increased chance of further injury, and reduced stats if deployed while still injured. This scales with the level of injury. After missions, pilots will also now become fatigued. This has a similar effect to injury, though much reduced. This encourages keeping a backup pilot roster when running missions back-to-back. All of this is configurable through mod options.

Pilot customization:
Pilots are now highly customizable with the ability to change their name, callsign, portrait, backstory, and voice. To support this, the mod also adds 65 new pilot voices, and over 300 new portraits.

Missing in action:
As a result of losing their mech in a mission, pilots can now go missing in action. This can have several outcomes, from being held at ransom, needing to be rescued through completion of a specific mission, or finding their way home on their own.

Rank and wages:
Pilots are now paid based on their skills and rank. Their initial rank affects their base skills and wage. They can increase their rank through gaining skills and quirks.

Pilot stats:
The barracks and deployment screens now keep track of pilot stats, including kills, damage dealt, damage taken, and much more.

Commander:
The commander can now be replaced by other pilots, can move to other pilot slots, and can be injured or even killed like all other pilots. The commander can also have quirks through a mod option.

Gather the Elite:
A set of mini campaign arcs to find high-level custom pilots voiced by the supporters of the original mod.

UI changes:
Sections of the UI were changed to support the above features, complete with tooltips to explain any new features.

Configurability:
Most things can be configured through the use of ModOptions.




Links:
If you want to talk about the mod, or have an issue you would like to report, you can do so in either of these places:
Original Pilot Overhaul discord[discord.gg]
My modding discord[discord.gg]

If you want to support my modding, you can do so here:
https://ko-fi.com/jackalope85
Populära diskussioner Visa alla (1)
2
12 sep @ 23:54
Melee "specialization" possible for player lancers?
Swatti
152 kommentarer
IRockFiction 27 sep @ 11:27 
My fellow mechwarriors, i have figured out how to get this mod and (Enhanced Academies mod) to somewhat work together.

First go to the academy you want, save and un mark POE from mod list.

Then load back your save after reset, and Use enhanced academies to select the traits you want and make sure that you have the time reduction setting on.

Then after you've sent them off to school, Do not skip time to graduation yet. make another save and then remove/un mark enhanced academies mod and re enable POE.

After resetting yet again, load your save. The pilot should still show 7 days till graduation depending on which program you picked. Now you can fast forward time and get the selected trait you want as well as 1-2 other traits based on available slots. these will be random but can be re rolled via reloading your save.

You will also retain all the Skill point traits/values you got from POE

Do not ask me how it works, I have no idea

Praise the Omnissiah!
Pere 26 sep @ 11:31 
@NightMareLVX try seting in the options full range. It happened to me too, when I get to the planet the elite disapeared.
NightMareLVX 25 sep @ 15:37 
dont know whats causing this but most of the hero pilots still disappear for me when i go to where they are at the only way i can get any is if there are multiple pilots there then i can get 1 but the others vanish
Crim 24 sep @ 23:00 
can't seem to be able to remove neg and add postive quirks to my pilots
Pere 24 sep @ 7:18 
Hey it would be possible that if we change the commander portrait , to woverwrite the portrait in campaign? The worst portrait ever commander mason
DD 23 sep @ 8:54 
Thank you for updating.
Most of my 1200+hrs playtime is thanks to your mod.
After release of DLC7, I've waited for this mod's update.
Today i found the update, and load my save(before DLC7) to find most of my pilots dissapeared....
ImBlackMagic 22 sep @ 17:04 
when you send a pilot to an academy, you can also make a quirk training, and then the pilot is available for use
Ketchup_Stain 22 sep @ 16:10 
@jackalope, is it possible to make something like a pilot overhaul lite where the only feature is the mech affinity? No extra pilots quests, no traits?
IRockFiction 22 sep @ 3:37 
@jackalope85 YAY! Doing an awesome job by the way!
jackalope85  [skapare] 22 sep @ 3:17 
@IRockFiction its on my list