RimWorld
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Fortified Features Framework
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Mod, 1.6
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1.230 MB
13 черв. о 16:42
24 серп. о 8:33
Змін 18 ( перегляд )

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Fortified Features Framework

В колекціях (2) автора AOBA
Fortification mods
Предметів: 9
Universe of the Dead Man's Switch
Предметів: 7
Опис
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Популярні обговорення Переглянути всі (2)
4
24 серп. о 11:59
Bugs and Errors
天启洪流apocalyptic
0
28 лип. о 18:47
Error spam when sappers raid
baronjutter
Коментарів: 141
Biohazard 16 год. тому 
man poor agent/monicas been waiting a whole six days , Better not keep them waiting much longer
they might go rats**t insane
Envixity1 23 год. тому 
PLEASE 1.5 man
U 24 серп. о 12:01 
安装此mod会导致个别建筑的建筑计划不可见,安装并移除后会导致无法进入旧存档且无法开启新存档
《Agent|Monica》 24 серп. о 11:12 
waiting for the mod update for the 1.5 version 6 day
江風雨涼 23 серп. о 20:13 
Pawn Mech_Fabricor503453 threw exception while executing toil WaitWith's finish action (3), jobDriver=Fortified.JobDriver_DoAutonomousBill, job=FFF_DoAutonomousBill (Job_1931061) A = Thing_DMS_Furnace879953 Giver = JobGiver_Work [workGiverDef: DMS_Operate], toilIndex=11: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 671CB50E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)

不知是甚麼問題,但一直冒紅字
《Agent|Monica》 23 серп. о 12:47 
waiting for the mod update for the 1.5 version 5 day
MokAlinka 22 серп. о 10:22 
SubRelay的功能在服装上似乎不能正常工作,但在无线电塔上可以正常工作。似乎是因为服装类的情况没有使用CompSubRelay.allSubRelays.Add() ?
《Agent|Monica》 21 серп. о 1:19 
waiting for the mod update for the 1.5 version 3 day
《Agent|Monica》 20 серп. о 7:36 
waiting for the mod update for the 1.5 version 2 day
《Agent|Monica》 19 серп. о 5:06 
waiting for the mod update for the 1.5 version 1 day