RimWorld
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Fortified Features Framework
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Mod, 1.6
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1.230 MB
6月13日 16時42分
8月24日 8時33分
18 項目の変更履歴 ( 表示 )

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Fortified Features Framework

AOBA 作成の 2 件のコレクション
Fortification mods
9 アイテム
Universe of the Dead Man's Switch
7 アイテム
解説
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
人気スレッド 全て表示 (2)
4
8月24日 11時59分
Bugs and Errors
天启洪流apocalyptic
0
7月28日 18時47分
Error spam when sappers raid
baronjutter
141 件のコメント
Biohazard 8月25日 23時32分 
man poor agent/monicas been waiting a whole six days , Better not keep them waiting much longer
they might go rats**t insane
Envixity1 8月25日 16時35分 
PLEASE 1.5 man
U 8月24日 12時01分 
安装此mod会导致个别建筑的建筑计划不可见,安装并移除后会导致无法进入旧存档且无法开启新存档
《Agent|Monica》 8月24日 11時12分 
waiting for the mod update for the 1.5 version 6 day
江風雨涼 8月23日 20時13分 
Pawn Mech_Fabricor503453 threw exception while executing toil WaitWith's finish action (3), jobDriver=Fortified.JobDriver_DoAutonomousBill, job=FFF_DoAutonomousBill (Job_1931061) A = Thing_DMS_Furnace879953 Giver = JobGiver_Work [workGiverDef: DMS_Operate], toilIndex=11: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 671CB50E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)

不知是甚麼問題,但一直冒紅字
《Agent|Monica》 8月23日 12時47分 
waiting for the mod update for the 1.5 version 5 day
MokAlinka 8月22日 10時22分 
SubRelay的功能在服装上似乎不能正常工作,但在无线电塔上可以正常工作。似乎是因为服装类的情况没有使用CompSubRelay.allSubRelays.Add() ?
《Agent|Monica》 8月21日 1時19分 
waiting for the mod update for the 1.5 version 3 day
《Agent|Monica》 8月20日 7時36分 
waiting for the mod update for the 1.5 version 2 day
《Agent|Monica》 8月19日 5時06分 
waiting for the mod update for the 1.5 version 1 day