RimWorld

RimWorld

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Intimacy - A Lovin' Expansion
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Mod, 1.5, 1.6
Content Descriptors: General Mature Content, Some Nudity or Sexual Content, Frequent Nudity or Sexual Content
File Size
Posted
Updated
843.655 KB
13 Jun @ 12:06pm
5 Oct @ 11:53pm
50 Change Notes ( view )
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Intimacy - A Lovin' Expansion

In 1 collection by turkler
Lustrous mods
6 items
Description


[discord.gg]

I've always wanted a tasteful expansion of the more intimate mechanics in Rimworld. There are those mods, of course, but they always felt too crass, too explicit.

And so, I present to you, a tasteful expansion of intimacy mechanics!



An overview of the content added by this mod





This specific interaction can be toggled in the mod's settings.







Mod compatibility


Most mods should work perfectly fine with most mods out of the box. Compatibility patches for many mods, from Way Better Romance to ReSplice: Charmweavers and Nals' Facial Animation, are built into the mod!

Developers that want to patch their mods to work with mine should be delighted to know that this mod was developed with exactly that in mind. All significant checks use common helper functions and modders can easily Harmony patch onto those functions. Modders can even easily override things like how often seduction attemps happen and how likely other pawns are to accept seduction attempts.

Please see the discussions page for a full list of mods that are patched to work with Intimacy. There's too many to list here!

Official Expansions
If you like Intimacy, you might also be interested in its official submods!



Changelogs
Keep in mind that only major additions and changes get their own infographic here. For an extensive list of all changes, see the changelogs page.


Reworked the ideology precepts around physical love:
  • Free/Free and approved - The same as vanilla.
  • Partner only if commited - Pawns will engage in casual lovin' if they don't have a spouse/fiance/lover. If they are in a relationship, they will only do lovin' with their spouse/fiance/lover.
  • Polycules only - Similar to spouse only, but pawns that share lovers are allowed to do lovin' as well. This allows for 'play' between members of a harem.
  • Partner only - Pawns will only do lovin' with their spouse/fiance/lover.
  • Spouse only - Pawns will only do lovin' with their spouse.


This is dynamic, too! You won't see the option to set a pregnancy policy for couplings that would never do lovin'.

Future plans
I currently have one sub-mod planned.
  • One will add simple contraceptives to prevent pregnancies. I did not include these in the base mod as I thought they were kinda bloat.
These sub-mods will be completely optional.

Q&A
What's different, compared to similar mods?
This mod...
  • Is a lot more tasteful.
  • Is not explicit.
  • Is relatively lightweight.
Does this mod support 1.5 and 1.6?
No, there will be no support provided for 1.5 users. The mod, however, did work in 1.5 at some point and I saw no reason to break saves, so I left the 1.5 version in. Play with it at your own risk.

I found an issue, what should I do?
Report them in my Discord server.
[discord.gg]
Any reports in the comments, especially really vague ones, will be deleted with no response.

Is this mod compatible with [X mod]?
Intimacy is considered compatible with all mods until an incompatibility is reported, in which case the incompatibility will be logged in the Compatibility Matters thread.
Questions of this sort will be deleted with no response. Don't ask, go test it yourself.

Credits
My OC in the thumbnail, Euterpe, was illustrated by Kiansy.

Crewsayter, for buying me the Anomaly DLC.
Popular Discussions View All (4)
2
6 Oct @ 2:17am
Animation suggestion
Luneyl
1
8 hours ago
How Intimacy Deals with "Cheating"
NinjaBeest
25
1
3 Oct @ 3:23pm
PINNED: Compatibility matters
turkler
724 Comments
turkler  [author] 5 Oct @ 11:51pm 
@Wolf-Nyan~ I don't think you need dedicated rooms for lovin', you can assign pawns to work or meditate if you don't want them to freely do lovin'. intimacy is a need pawns will try to fill in their own time. pawns can actively seek lovin' in their free time, after they've met their recreation need, so you shouldn't suffer any intimacy debuffs from that
oh and that is also why this mod reduces the bio cost of genes that make pawns more likely to do lovin'. pawns that try to constantly do lovin' will have more downtime
Wolf-Nyan~ 5 Oct @ 11:42pm 
@turkler gotcha yeah i figured that was the case initially, but the repeated treks made mestart watching my pawns more carefully, then the extremely rare "wait why are you lovin on the bridge and not the bedroom right there..?" threw me off big time. thanks for the quick clarification, never though't i'd be adding dedicated lovin' rooms to the list of random stuff i have placed around the colony to cut down on travel times, but here we are.
turkler  [author] 5 Oct @ 11:38pm 
@Wolf-Nyan~ that's mostly intended, yes. most panws will care about privacy and will try to do lovin' in their bedroom, or any nearby indoors space if none is available
this is due to lovin' being a *lot* more frequent. like, you know those genes from vre highmates/charmweavers that say they increase lovin' frequency? in vanilla they don't do much as lovin' can only happen once a night, when both pawns are in bed, whereas with intimacy it's more or less as often as their lovin' cooldown will allow. this allows you to stack a bigger mood buff, so I implemented this decency check as the tradeoff

there are some exceptions to that rule though. pawns with big movement speed differences (2c/s or more, so that a super fast pawn doesn't waste time waiting for a super slow pawn to arrive) and nudists (be it from trait or ideology) will generally do lovin' right then and there
Wolf-Nyan~ 5 Oct @ 11:26pm 
Been using this for a few days in a colony with 4 pawns, and noticed that they would travel extreme distances to get back to a bed following a successful seduction attempt, Example: 2 pawns in a mining hut across the map deciding to make the 200 tile trek back to one of their beds.
in a 5-year colony i have only seen lovin' occur outside of a bed a total of 4 times, where lovin' occurs about 2 times a day on average.

I'm curious if this is intended behavior where pawns have a large 'get home before lovin' search radius and i should start spacing out my bedrooms (like building tables around the place), or if it's not and i need to go hunt down some random rogue mod and prepare a proper bug-report for your discord.
turkler  [author] 4 Oct @ 2:13pm 
@Saki yeah for context, the reproductives are stored as fake hediffs. the hediffs don't do anything or even tick, I just implemented storage like this so that you can easily tweak pawns with devmode/character editor
Saki 4 Oct @ 9:48am 
Fixed it! Did'nt know reproductive hediffs (phallus, etc) were a thing xD Phew, I'm relieved.
Saki 4 Oct @ 9:23am 
Disabled the options and restarted game. Reproductive genes + manually giving them genitals does'nt fix it still. :\ Please tell me my save is not just shot now?
turkler  [author] 4 Oct @ 3:56am 
also you removing the hediff does nothing because its applied with a patch that runs after every hediff addition/removal which checks whether the pawn has any reproductives and adds the neuter hediff to apply the debuffs if the pawn doesn't have any
removing the hediff, funnily enough, triggers that exact check so it immediately gets reapplied again. that is intentional, you're meant to fix neuters by assigning them reproductives instead
turkler  [author] 4 Oct @ 3:52am 
@Saki you're seeing hussars come out as neuter because hussars have the neuter birth gene, while highmates have all the reproductive genes and have one be active at random (like how vanilla cosmetic genes work). you can disable xenotype gene integrations in mod settings, though any existing pawns you'll have to edit manually
Saki 4 Oct @ 2:35am 
Pretty sure I already commented yesterday, but it seems my comment got lost, so here I go again:

I have the problem that all my kids, Hussars and Highmates get neutered upon creation/birth. It gets reaplied when I delete the hediff via editor and altering the xml naturally leads to more problems. They do not have the neuter gene and should be born phallors or gestors (the kids at least), but they don't. Any idea why that is? They are simple custom races I made and don't have any gender-altering genes. Even when manually giving them gestor/phallor genes, it gets overwritten. What can I do to fix it? The debuff is really annoying.