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oh and that is also why this mod reduces the bio cost of genes that make pawns more likely to do lovin'. pawns that try to constantly do lovin' will have more downtime
this is due to lovin' being a *lot* more frequent. like, you know those genes from vre highmates/charmweavers that say they increase lovin' frequency? in vanilla they don't do much as lovin' can only happen once a night, when both pawns are in bed, whereas with intimacy it's more or less as often as their lovin' cooldown will allow. this allows you to stack a bigger mood buff, so I implemented this decency check as the tradeoff
there are some exceptions to that rule though. pawns with big movement speed differences (2c/s or more, so that a super fast pawn doesn't waste time waiting for a super slow pawn to arrive) and nudists (be it from trait or ideology) will generally do lovin' right then and there
in a 5-year colony i have only seen lovin' occur outside of a bed a total of 4 times, where lovin' occurs about 2 times a day on average.
I'm curious if this is intended behavior where pawns have a large 'get home before lovin' search radius and i should start spacing out my bedrooms (like building tables around the place), or if it's not and i need to go hunt down some random rogue mod and prepare a proper bug-report for your discord.
removing the hediff, funnily enough, triggers that exact check so it immediately gets reapplied again. that is intentional, you're meant to fix neuters by assigning them reproductives instead
I have the problem that all my kids, Hussars and Highmates get neutered upon creation/birth. It gets reaplied when I delete the hediff via editor and altering the xml naturally leads to more problems. They do not have the neuter gene and should be born phallors or gestors (the kids at least), but they don't. Any idea why that is? They are simple custom races I made and don't have any gender-altering genes. Even when manually giving them gestor/phallor genes, it gets overwritten. What can I do to fix it? The debuff is really annoying.
the part in the faq directs you to make a full report in my discord for a reason. if your 'report' is a dismissive 'I saw this issue once' without any errors logs, mod lists, steps to replicate, etc. you're going to get an equally dismissve response like ''it's probably one of your other mods doing it''
@cosmic meatball perfectly fine
@Yut Moik I don't know, I don't support removing any of my mods mid-save so you're on your own. give it a shot and let me know how it goes
Keep up the amazing work!
Test: Run with Harmony, Core, Biotech, Intimacy (patch error). Go to dev mode and let pawns do lovin' (null ref error)
Of note (and this is a function of Despicable, I believe), I can right-click on another pawn that I spawned in and force an interaction, however I cannot do so with the mechs.
@Depth Charge what
body variety is the thing holding me from using intimacy instead
This Mod was billed as a Mod which adds age-appropriate, tasteful, and non-sexual aspects of intimacy, such as social contact and romance, as well as factors in sexual intercourse as A means of fulfilling the need for human contact. I found the idea both realistic and heartwarming, so I gave the Mod a chance.
I was expecting things like more Pawns falling in love, or Pawns making friends and fulfilling the Intimacy need with talking and friendship and such as well as having married Pawns go to town.
If I am mistaken in this and it's actually super perverted, I had no idea and will quickly unsubscribe.
If you have the Vanilla Traits Expanded Mod, you can disable individual Traits from that Mod, including any Trait that governs sexual orientation. When that happens, this Mod causes errors to fire every few seconds, like this:
Failed to find RimWorld.TraitDef named Asexual. There are 282 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I think it should be specified that adding this Mod requires those two Traits to also be enabled.
as I've said, unless you have a mod enabling incestuous romance, such pairings will never engage in lovin'. this check uses a function from vanilla to check whether a pairing is related or not. if such pairings still happen, you have a mod breaking things