Project Zomboid

Project Zomboid

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[B42]Susceptible Trait - Airborne Infection
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1.287 MB
4 Jun @ 6:36am
8 Sep @ 8:01am
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[B42]Susceptible Trait - Airborne Infection

Description

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2795677303
This mod is a modified version of the above mod to work on build 42!

New function!
Stress will only increase if the player has the Susceptible trait (for multiplayer! )
(This part was the most inconvenient for me in build 41! haha)

You can now disable the "Increases stress when zombies are nearby" feature in the Sandbox settings

compatibility Bandits and npc mod?
Bandits - 100%
Knox Event Expanded NPC mod - Not tested

Known issue
For items that use oxygen tanks, do not assemble the oxygen tank beforehand. Instead, wear the item without an oxygen tank, then open the Susceptible UI to insert the oxygen tank.
(Sorry, in this case, the unpleasantness coming from the corpse cannot be prevented.)
I'll fix it soon :>

If you move a corpse without wearing a gas mask, you will get infected.

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My other mods!
Gas mask breathing sound!
B42 Mute Out Of Breath sound
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Small gifts make me happy!
[ko-fi.com]




Workshop ID: 3493150396
Mod ID: Susceptible42
Popular Discussions View All (3)
22
8 Sep @ 9:11am
PINNED: Bug report!
FG
3
18 Sep @ 2:16pm
PINNED: Request mod items to be added
FG
2
18 Jun @ 3:33am
PINNED: Suggestions or Improvements?
FG
87 Comments
drshahramanvariazar 12 hours ago 
i have a question by that can you add compability to realistic army zombies (B42)

the military gasmask does not have....... applier as a gasmask
Gassi94 3 Oct @ 4:10pm 
Did you manage to fix the problem with the mask condition yet?
Love the mod but am having the same problem as ethel.
Korhal 2 Oct @ 10:58pm 
Trait vanished mid game after reloading. Cannot be added through -debug, as its not showing up. Issue I never had before. Not sure, whats causing it. Mod is enabled.
M_-_S 22 Sep @ 6:41pm 
@DeoS
So, do these mods work with each other?
DeoS 18 Sep @ 3:32am 
hi! did someone tried Knox Event Expanded with this mod? hope it works! love both mods
FG  [author] 8 Sep @ 7:34pm 
@ethel †
ok fix soon
ethel † 8 Sep @ 1:52pm 
As stated in the first image of the mod:

"The mask UI indicates the MASK condition".
ethel † 8 Sep @ 1:48pm 
My only alternative for now is to reduce the "Mask Damage Rate" to zero to keep the one mask that i have and roleplay the possible infection when the filter runs out.
ethel † 8 Sep @ 1:43pm 
@FG What i mean is that the durability is in the mask, not the filter.

The filter only gets used if around killed zombies or "alive" ones if you activate the sandbox option "Zombie Health Impact".

Here's an example image with "Zombie Health Impact" turned on and with empty filter:

https://imgur.com/a/E1Xtafr

Note that in the Susceptible mask UI, the durability is in good condition.

PS: tested with Susceptible mod only.
Kuzako_Avali 8 Sep @ 8:21am 
@FG Just recorded it, will post in Bug Reports shortly