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surfaceType position player <- will return the surface type on your units position, the returned value can be put into the addon settings array to whitelist a surface.
Its all available as options to toggle/edit.
Open your options-->addon options-->select this mod. Then you can edit everything as seen on the last screenshot here on the workshop page.
I just wanted to ask that, earlier in the comment thread you described setting up something to disable/enable the EVA system during a mission, and I was just wondering how one might go about doing that. I'm not very experienced in arma coding, so I'm not quite sure what to do. Thank you for any help you can provide, and I hope you have a great day!
Like I said, those work perfectly fine for me. So make sure you use default settings.
Using the objects from TKE works fine for me. If you are using objects from another mod they might not be set up properly and there is nothing you can do.
A workaround would be to disable the EVA system when players enter and enable it when they leave by setting the variable behind it and calling the function.
better explanation:
i made a composition using the interior hallways just like i've seen in the preplaced assets in the map, but i keep dying because of the lack of oxygen, how can i fix this issue??