Arma 3
The Kuiper Engagements - Extended
25 Comments
Luca  [author] 22 Sep @ 12:14am 
@Dee
surfaceType position player <- will return the surface type on your units position, the returned value can be put into the addon settings array to whitelist a surface.
Dee 21 Sep @ 7:49pm 
Sorry for bothering you again, but if I can ask, how would one go about trying to find a surface to put into the 'interior surfaces' section of the addon options?
Luca  [author] 13 Sep @ 1:33am 
@Dee
Its all available as options to toggle/edit.
Open your options-->addon options-->select this mod. Then you can edit everything as seen on the last screenshot here on the workshop page.
Dee 12 Sep @ 4:06pm 
Hi, thank you for all the work that you and your friends performed for this mod. It's wonderful!

I just wanted to ask that, earlier in the comment thread you described setting up something to disable/enable the EVA system during a mission, and I was just wondering how one might go about doing that. I'm not very experienced in arma coding, so I'm not quite sure what to do. Thank you for any help you can provide, and I hope you have a great day!
Bacta Juice 21 Jul @ 11:35am 
All it needs now is some blue goo.
EastSideEvan 24 Jun @ 6:48pm 
TAU KAPPA EPSILON
Luca  [author] 8 Jun @ 11:44pm 
@SMOKER
Like I said, those work perfectly fine for me. So make sure you use default settings.
SMOKER 8 Jun @ 3:23pm 
nope, i'm using the exact same black hallways that are in the map, also, i was looking at the config and it says that i can breathe if i'm "on concrete floor", which i don't understand how it works
Luca  [author] 8 Jun @ 1:28am 
@SMOKER
Using the objects from TKE works fine for me. If you are using objects from another mod they might not be set up properly and there is nothing you can do.
A workaround would be to disable the EVA system when players enter and enable it when they leave by setting the variable behind it and calling the function.
SMOKER 7 Jun @ 6:32pm 
what can i do to make a spaceship composition i made, not kill me because i'm not wearing protection while inside of it??

better explanation:
i made a composition using the interior hallways just like i've seen in the preplaced assets in the map, but i keep dying because of the lack of oxygen, how can i fix this issue??
Luca  [author] 4 Jun @ 1:52am 
@Doge762
I checked, the domes have missing geometry so they are not detected by the script. Will update later to account for that.
Luca  [author] 3 Jun @ 11:08pm 
@Doge762
The domes are the sole reason I had to add a check for surfaces as I have not found a way around that issue with them. So for now there is nothing you can do other than deactivating/activating the function which handles the atmosphere upon entering/leaving. I'll see if I can find a fix for that.
Doge762 3 Jun @ 10:01pm 
how to stop from suffocating in domes that are placed in eden, is there some flooring that im missing or something?
Luca  [author] 1 Jun @ 11:07pm 
@Wiket
Yes, simply add the map classname in the addon options as seen in the screenshots.
little andy 1 Jun @ 5:28pm 
lets go champ..
Wiket 1 Jun @ 2:01pm 
Can the EVA/Atmosphere system be used on other maps?
12sDaFailure 1 Jun @ 8:23am 
Codius! inform Rouge and the others!!!!
12sDaFailure 1 Jun @ 8:22am 
Thank you Luca
Codius 1 Jun @ 5:29am 
Now this is Epic
alexjackson57 1 Jun @ 5:09am 
i like you scifi mods !
Rastek 1 Jun @ 1:32am 
The man who couldn't stop cooking
namenai 1 Jun @ 12:01am 
I see TKE, I see map, I subscribe
CorporateEddy17 31 May @ 6:53pm 
How on earth did you get those screenshot? they look amazing!
Ryker The Veteran 31 May @ 1:48pm 
Keep it up brhu you Cooking :steamthumbsup:
Desk Human 31 May @ 1:30pm 
luca is cooking