Easy Red 2

Easy Red 2

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Props - We Were Brothers
   
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160.470 MB
9 May @ 8:20pm
17 Aug @ 12:31pm
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Props - We Were Brothers

In 1 collection by TheCalcMan
We Were Brothers: Complete Collection
40 items
Description
Prop pack for the “We Were Brothers” modpack, centered around the Yugoslav Wars


VERSION: Beta 0.3
To-do before Release 1.0:
-fix up the minor rainbow textures on the bus
-add more color variations for the cars
-fix models and textures based on comments
-optimize the materials for the houses (which will reduce the file size)

Included in this pack:

-Zastava Yugo and Fiat 126 cars (destroyable)
-Zastava 750/"Fico" car
-Eastern European bus (destroyable)
-TAM tanker (destroyable)
-Adria Airlines MD82 jet (destroyable)
-Long log pile (destroyable)
-Short log pile (destroyable)
-Roof tile
-Wall Flag (Yugoslavia)
-Highway Fence
-Portrait of Josip Broz Tito
-Barbed-Wire fence (can fire through it)
-Double street light
-Brnik Airport terminal
-Brnik Airport runway
- Holmec Border Station
- ~43 different old European buildings (30-37 are destructible)
- BOV 3, TAM 150 prop versions of vehicles from the vehicle pack



Possible questions:

Q: WTF?!?! Why are the prop scales totally off?
A: Aside from the map/mission work I mention in my other mods, I have a LOT of props I plan to add, so much so that I probably will split the props based on each map in the future. I changed the scale for some of them so that they can be rescaled down to the size of a person, but I dont want to spend too much time fiddling with them to get them just right since I spend too much time on that with guns + if I keep resizing them in the future, it’ll screw up the props on anyone else’s map that uses them.


Credits:

Serbian Special Units mod - Street lamp, barbed-wire fence

sketchfab.com/3d-models/trans-world-airlines-md-82-1ce095b1cb9e44a6926d5932fdb8bd4eyugo - MD82 model (added the Adria logo)

https://sketchfab.com/3d-models/log-pile-game-ready-asset-0bad9fd158ab4cc187857609f710a440 - Short log model/tex

https://sketchfab.com/3d-models/logs-2k-textures-for-game-24cb5e544b3840b7bd76af9450c8134d - long log model/tex

https://www.thingiverse.com/thing:5264426 - Fico model (extensively simplified and some Fiat logos removed)

https://sketchfab.com/3d-models/fiat-126p-maluch-free-907fe3ed09694c71b6b0e8b001d25d8d - Fiat 126 model

https://sketchfab.com/3d-models/zastava-yugo-45-c4bb5d11ae1745cc9e7ae6d1bc8f598c - Yugo model

https://sketchfab.com/3d-models/ussr-bus-ikarus-from-everlasting-summer-e4b9623fbe7e4cf2b32587f1440903c0 - Eastern European Bus model (yes I know it’s a Hungarian bus. I don't know exactly what buses were used in Yugoslavia at this time, please tell me)

https://sketchfab.com/3d-models/low-poly-roof-tile-game-ready-0c9486bb5bb84b379d431ebd45ec00d1 - Roof Tile model/tex

https://sketchfab.com/3d-models/rural-buildings-set-low-poly-models-51ab7e74bac347a89725f1d22b928edf - Old Restaurant model (modified and rescaled a bit) + door/window textures


https://sketchfab.com/3d-models/house-19-8e01bfb6749e46ed85b68ef62c9c2078
https://sketchfab.com/3d-models/european-house-3-ebdc29841f4d4b1fbc3d63c841a0a48a
https://sketchfab.com/3d-models/european-house-1-a81c9bcf068f47ccb737bead5fac3e0d
https://sketchfab.com/3d-models/low-poly-brick-house-ea82ea891829493aadeea889cd473e89
https://sketchfab.com/3d-models/medieval-house-f7b677a3db09449984c0f7bee5eb179e
https://sketchfab.com/3d-models/abandoned-house-a0c01ce35a474545b805c0739806aace
https://sketchfab.com/3d-models/cottage-fbx-761218d4e5ac481fa7ba77f120b06429
https://sketchfab.com/3d-models/destroyed-house-with-textures-177e494fdada4b64b02acf041ae8cfdd - House models 1-9

Battlefield Balkan + Serbian Special Forces - House models 11-20

Battlefield 1942 + Forgotten Hope mod - house models 21 - 37

https://www.deviantart.com/agf81 - building textures

https://skfb.ly/6WMUw - Highway Fence model/tex

https://skfb.ly/oTvJM - Wall Flag model

https://www.turbosquid.com/3d-models/1980s-yugoslavsoviet-tam-trucks-3-set-model-1782404 - TAM tanker model



Me - Brnik Airport Runway and Terminal


10 Comments
TheCalcMan  [author] 16 Aug @ 1:26am 
@null Hi, apologies for not replying sooner, I was busy adding stuff to other packs to work on a new map.

I'll get around to checking those out eventually, but right now I'm working on adding around 20 new houses that'll have internal rooms and half of which will have destructible parts. And I'll make sure to test them all before adding them this time :steamthumbsup:
null 28 Jul @ 12:12am 
great work on the fixes, but now i notice that the upstairs doors on house 18 are too small to enter & theres a bit of chimney still left on the roof

house 16 is sized fine but it also has the bit of chimney leftover
TheCalcMan  [author] 27 Jul @ 10:16pm 
@null I fixed 19, 15, and 12 and tested them, they should all work and look fine now. I think I know what you're talking about with 18/16 but I think I fixed it already in a previous version. I would resubscribe to the mod just in case.
null 27 Jul @ 8:01pm 
yw for the report, also i personally was testing out the buildings and the place where i got stuck on house 18/16 was the door with the chimney infront of it, you can get through it by vaulting through but you cant walk through normally
TheCalcMan  [author] 27 Jul @ 7:58pm 
@null hey, I just updated House 12 and 20 with colliders, you may need to resubscribe to see the changes.

I put House 18 and 16 down in a test map and ran a soldier through both of them on both floors several times and didn't encounter any moment where I got stuck, so I'm not sure where the problem is.

House 19, 15 and the windows on 12 will take a bit of time as I need to edit the model for 19 and 12 and remap textures for 15. But thanks for reporting this, I wish more people would as it helps me fix things I overlook much faster.
null 27 Jul @ 7:46pm 
also a bit more of a visual-based complaint but the front door & windows on house 15 look way too big compared to the ingame character models, and the window blind/shutter things on house 12 are only one-way which could prob be a big problem for gameplay
null 27 Jul @ 7:42pm 
house 20 and house 12 have no collisions, and the two-story house as well as house 18 and 16 are too cramped for soldiers to fit through certain parts

house 19 also has stairs that are too big to walk up, making you vault up each step instead
null 27 Jul @ 7:39pm 
accidentally deleted one of my my messages mb

also i'll find the names of the ones that dont rq, some buildings are also weirdly sized and dont allow soldiers through by walking (i'll include those too)
TheCalcMan  [author] 27 Jul @ 7:35pm 
@null I could've sworn they all had them. I'll check again right now (if you can tell me which ones, i can fix them faster)
null 27 Jul @ 7:31pm 
when will the enterable buildings get collisions? i like them a lot but it sucks that you can just walk straight through them