Easy Red 2

Easy Red 2

Props - We Were Brothers
10 Comments
TheCalcMan  [author] 16 Aug @ 1:26am 
@null Hi, apologies for not replying sooner, I was busy adding stuff to other packs to work on a new map.

I'll get around to checking those out eventually, but right now I'm working on adding around 20 new houses that'll have internal rooms and half of which will have destructible parts. And I'll make sure to test them all before adding them this time :steamthumbsup:
null 28 Jul @ 12:12am 
great work on the fixes, but now i notice that the upstairs doors on house 18 are too small to enter & theres a bit of chimney still left on the roof

house 16 is sized fine but it also has the bit of chimney leftover
TheCalcMan  [author] 27 Jul @ 10:16pm 
@null I fixed 19, 15, and 12 and tested them, they should all work and look fine now. I think I know what you're talking about with 18/16 but I think I fixed it already in a previous version. I would resubscribe to the mod just in case.
null 27 Jul @ 8:01pm 
yw for the report, also i personally was testing out the buildings and the place where i got stuck on house 18/16 was the door with the chimney infront of it, you can get through it by vaulting through but you cant walk through normally
TheCalcMan  [author] 27 Jul @ 7:58pm 
@null hey, I just updated House 12 and 20 with colliders, you may need to resubscribe to see the changes.

I put House 18 and 16 down in a test map and ran a soldier through both of them on both floors several times and didn't encounter any moment where I got stuck, so I'm not sure where the problem is.

House 19, 15 and the windows on 12 will take a bit of time as I need to edit the model for 19 and 12 and remap textures for 15. But thanks for reporting this, I wish more people would as it helps me fix things I overlook much faster.
null 27 Jul @ 7:46pm 
also a bit more of a visual-based complaint but the front door & windows on house 15 look way too big compared to the ingame character models, and the window blind/shutter things on house 12 are only one-way which could prob be a big problem for gameplay
null 27 Jul @ 7:42pm 
house 20 and house 12 have no collisions, and the two-story house as well as house 18 and 16 are too cramped for soldiers to fit through certain parts

house 19 also has stairs that are too big to walk up, making you vault up each step instead
null 27 Jul @ 7:39pm 
accidentally deleted one of my my messages mb

also i'll find the names of the ones that dont rq, some buildings are also weirdly sized and dont allow soldiers through by walking (i'll include those too)
TheCalcMan  [author] 27 Jul @ 7:35pm 
@null I could've sworn they all had them. I'll check again right now (if you can tell me which ones, i can fix them faster)
null 27 Jul @ 7:31pm 
when will the enterable buildings get collisions? i like them a lot but it sucks that you can just walk straight through them