Victoria 3

Victoria 3

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[1.9] Waddle War Rework
   
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1.872 MB
2 May @ 3:57pm
29 Aug @ 5:00pm
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[1.9] Waddle War Rework

In 1 collection by waddleking
waddle stuff
4 items
Description
This mod reworks the war support system, adds new wargoals and treaty articles, and changes several things related to war.

Russian translation (mostly) by u/OkCaregiver1627
Korean translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557299557

War Exhaustion:
  • instead of going from 100 to -100, it goes from 100 to 0, meaning no more infinite wars because you didnt take some puppets territory or whatever
  • changed war exhaustion from occupation to scale positively at low occupation (scaled by how well you are doing in the war)
  • changed war exhaustion from wargoals to scale positively, where the biggest penalty being where you've lost 100% of battles and all wargoals are occupied (pretty bad)
  • countries with no wargoals against them will also take a scaled penalty
  • these are affected by the number of manpower losses
  • having your capital occupied will have a penalty
  • war exhaustion from casualties is slighty lower
  • war exhaustion from lobby clout is increased in both the positive and negative direction

  • regain a very small amount of war support from winning battles, and lose it from losing battles


(its easier to knock out countries that have no real commitment to the war as there is a scaled penalty against them for having no wargoals against them)


War Support:
  • NEW value that is SEPERATE from vanilla war support (for wargoals)
  • calculated from legitimacy, interest groups, laws, movements, lobbies and radicals/loyalists
  • this value with grant you a military modifier based on how much war support you have


(a liked government will result in high war support)


Dismantle Empire Wargoal:
  • unlocked by political agitation
  • can be used on great powers or major powers or china (you have to be a great power or have one on your side)

  • transfers all subjects to you or your allies (subjects surrounded by you or your subjects will go to you)
  • releases all cultures with over 0.01% presence in the country and less than 80 acceptance (with some exceptions)
  • each culture gets their homelands excluding the homelands of the origin's primary culture (unless they have a 33% majority), and any states where they have a 50% majority
  • the country will have similar laws and governments to the country that released them, and allies will get a leverage advantage
  • if there are nearby non subject countries with the same primary culture, they will be absorbed into that country instead
  • will give a good modifier to the enforcer granting legitimacy and prestige, whereas the loser gets a modifier with negative prestige and legitimacy and support to extremist movements, but more military tech speed
  • special dismantling for USA and germany :)

  • infamy based on population share (capped at 90 with all tech), maneuvers based on gdp share of the target nation (capped at 80)
  • if you have a rivalry you get both 50% off
  • the ai will be more likely to do this if there are more than two GPs against them
  • the modifiers in the war screen are VISUALLY the wrong way (idk its vanilla fault)


(thank you @N64GC for making the icon for this wargoal)


(what would happen to russia if it was dismantled in 1836 (in a real game you can't do that since you don't have the tech))


Demilitarize Article:
  • can be used on major powers and above

  • cuts the target's army by two thirds
  • bans the use of conscription centers
  • bans recruitment of new battalions

  • if you have a rivalry its 50% off
  • the modifiers in the war screen are VISUALLY the wrong way (idk its vanilla fault)




Join Wars Article:
  • a country will join all ongoing wars of the other
  • can only join if there are no enemies that are subjects, allied to (including defence pacts and gaurantee independence) or have a truce with the joining country




Transfer Claims article/wargoal:
  • transfers all claims in a strategic region to another country
  • can be enforced as a wargoal






Army Stuff:
  • increased devastation from battles (now 1%)
  • increased attrition of armies 'exiled' in enemy territory (ENCIRCLEMENTS ARE SO BACK)


Battles:
  • strategic objectives are more favoured
  • commanders favour picking their own units
  • removed RNG elements from land battle size
  • added extra combat width for great power capital cities


Battle Conditions:
  • chemical weapons (kill rate and morale damage)
  • chemical defence (negative morale loss)

  • miscommunication (morale loss)
  • highly coordinated (morale damage)
  • artillery barrage (kill rate)
  • delaying tactics (negative morale loss and morale damage)


Political Stuff:
  • winning/losing a war will give you loyalists/radicals respectively, scaling with wargoal impact
  • winning/losing will also increase/decrease subject liberty desire, scaling with wargoal impact
  • cultural secessions will encourage others of the same culture in other countries to secede


(small increase under 'events and other reasons' for losing a small war (~one wargoal for russia))


Diplomacy:
  • conquer infamy state reduced by 20%
  • protectorate infamy increased by 50% (still less than conquering outright)
  • reducing autonomy infamy halved to compensate
  • regime change infamy reduced (because its literally useless)
  • taking homeland states is 75% off

  • 80% infamy refund for war goals that are dropped (due to a country capitulating or negotating peace without enforcing their wargoal)
  • infamy cost for making something a primary is now 20%
  • maneuver cost for making something a primary is now 40%

  • changed infamy modifiers






Events:
  • occupying the capital of a power equal or above to you
  • either getting your capital sacked or left alone
  • resistance in occupied territory
  • propaganda
  • racism


(rip paris)


Other:
  • now able to add wargoals in cut down to size plays and civil wars
  • changed gui to represent manpower rather than battalions
  • increased effect of embargoes and being at war on trade advantage
  • fixed commander select weights from vanilla so traits are more considered


(of course the battalion number is displayed on the zoomed out version of the map, but up close you get the real numbers)


msg me on discord if you have any suggestions or complaints @waddleking (pls rate)
btw i actually use the patch notes
83 Comments
waddleking  [author] 29 Aug @ 4:47pm 
@тайный бибизян its in the mod, the person credited with it sent me a loc file lmao
waddleking  [author] 29 Aug @ 4:46pm 
@330359982 如果你的意思是在打败一个国家后,你的部队还滞留在他们的领土上,那可能不行
тайный бибизян 29 Aug @ 4:08pm 
где найти русскую локализацию на данный мод
330359982 29 Aug @ 3:23pm 
可否在停战后移除流亡带来的损耗呢
waddleking  [author] 28 Aug @ 8:21pm 
woah, we got enough ratings to have visible stars ? i love you guys
waddleking  [author] 28 Aug @ 8:18pm 
to be honest, right now it doesnt even matter, it just gives you a nice boost if everyone in your government likes war. you can pretty much ignore it and you probably wouldnt notice
Odysseus 28 Aug @ 6:39pm 
I'm not sure how I feel about the separate war support mechanic, an optional mod without it would be amazing
waddleking  [author] 28 Aug @ 4:47pm 
added link in desc, ty
시아츠 28 Aug @ 4:35pm 
waddleking  [author] 28 Aug @ 4:33pm 
i actually had a separate conversation with westblocc about this, and we came to the agreement to limit max acceptance to a very low value, so the ai will never seriously consider it, but it is available to the player as a way to get rid of some infamy at the price of having no army, and so its main use now is just for wargoal, but it can be used by player if wanted