Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I also do have problems with auto assignment when using Vanilla Skills expanded. After looking into it a but further, I can confirm your suspicion: A critical passion reduces the learning speed to 25% for every other skill, which leads even burning passion skills not being assigned via the "Has Passion" condition, because they tend to land far under 50% learning speed. Now I'm a bit stuck, because I still want to auto-assign such pawns to their other passions, for diversification and also the mood buff. Especially when the critical-passion-skill is meele.
@Lessïlera I'm aware of this issue, and I do plan to add a compatibility patch. Don't know when though, as I have been busy with other projects recently.