Age of Wonders 4

Age of Wonders 4

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Von's Culture Militias and Militia Rework
   
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12 Apr @ 5:44pm
5 Oct @ 3:12pm
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Von's Culture Militias and Militia Rework

In 1 collection by Von Schnitzel
My Mods
19 items
Description
This mod adds Militia units to all cultures and rework the system so that when Militia units are in friendly cities they get bonuses and when in enemy cities they get debuffs, It also added a new building called guardhous which grant bonuses to tier 1 racial units and as an added bonus, mystic and oathsworn can now use fabled hunter.


Feudal and Dark units have extra functions when used with Late and Extras.
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I have removed the call spells (excepte Feudal) as i was never happy with how it worked.

Militia units are now recruited frome cities however unlike other units Militia units are instantly recruited costing gold and one mobilization point.

Mobilization is a new resource it have an income of 1 and is limited to 8 totale.
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Why did i make this?

This was a way for me to recycle a lot of scrapped models and units some examples.

1.Constable: Originally called Partisan back when it was planed as a mercenary for my mercenary camp mod which was scrapted and turned in to LTCU: Cultural Extras.

2.Camp Follower: Late Tiers Raider really didn't add much when it was a spear unit it also felt better if the new Raider (originally it was a militia unit) traded places with the old Raider.

3.Pilgrim: This is a unit from my theocracy culture (not released yet) it how ever ended up being replaced with a another unit as i was unable to figure out why you would ever want to use it.

4.Conscript: This was a way for me to reuse the old Glory charger model as it was always supposed to be an archer there just wasn't much reason to add one to the core unit roster.


This mod alters the appearance of the following units (It only changes modularity and should therefore be compatible with things that changed those units)

Arcane Guard reson: I didn't want it to look to similar to artificer.

Militia reson: Base game one is literally just a brown version of defender with the occasional out of place peasant bit also removed rake because it would literally snap in two when it hit something if it was real life.

Popular Discussions View All (1)
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10 Oct @ 4:52am
Error logs
AI-Man
31 Comments
Heretix 2 Oct @ 7:20pm 
Cool mod, btw scrapted should be scrapped, for some reason that really bothered me lol
Von Schnitzel  [author] 1 Oct @ 2:04pm 
@Daverin2112 fixed
Daverin2112 1 Oct @ 4:49am 
@Von Schnitzel Hey, Architect still has their call spell in addition to the new method.
Daverin2112 28 Sep @ 5:00am 
With this change, you may have found a cure for one of the most "Do this if you want to win" aspects of vanilla, which is having a summon on your first tome. It is also cool that if you are able to pool them, this now means you can just churn out a whole stack in time for a siege.

I'm starting to think Triumph needs to reach out to adopt your stuff, lol.
Von Schnitzel  [author] 27 Sep @ 4:43pm 
I have removed the call spells as i was never happy with how it worked.

Militia units are now recruited frome cities however unlike other units Militia units are instantly recruited costing gold and one mobilization point.

Mobilization is a new resource it have an income of 1 and is limited to 8 totale.


Also added support for my Theo culture mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576024829
Maff 16 Aug @ 5:35am 
That's awesome! Thank you for the updates.
Von Schnitzel  [author] 16 Aug @ 3:10am 
I have redone high Twilwhatc model and added Architect Militia unit.

Dlc units require the following mod in order to show up https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549892950
Maff 13 Aug @ 9:31am 
Hey Von Schnitzel. Do you know if you'll be updating some of your mods, such as this one, to include Architect versions?

Cheers
Von Schnitzel  [author] 22 Jul @ 5:04pm 
Changed Thrall in to a skirmisher so as to not overlap with the new changes made to Cohort
GorbadIronclaw 5 Jun @ 7:41am 
@Von Schnitzel thanks a lot! Love your mods btw