Age of Wonders 4

Age of Wonders 4

Von's Culture Militias and Militia Rework
31 Comments
Heretix 2 Oct @ 7:20pm 
Cool mod, btw scrapted should be scrapped, for some reason that really bothered me lol
Von Schnitzel  [author] 1 Oct @ 2:04pm 
@Daverin2112 fixed
Daverin2112 1 Oct @ 4:49am 
@Von Schnitzel Hey, Architect still has their call spell in addition to the new method.
Daverin2112 28 Sep @ 5:00am 
With this change, you may have found a cure for one of the most "Do this if you want to win" aspects of vanilla, which is having a summon on your first tome. It is also cool that if you are able to pool them, this now means you can just churn out a whole stack in time for a siege.

I'm starting to think Triumph needs to reach out to adopt your stuff, lol.
Von Schnitzel  [author] 27 Sep @ 4:43pm 
I have removed the call spells as i was never happy with how it worked.

Militia units are now recruited frome cities however unlike other units Militia units are instantly recruited costing gold and one mobilization point.

Mobilization is a new resource it have an income of 1 and is limited to 8 totale.


Also added support for my Theo culture mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576024829
Maff 16 Aug @ 5:35am 
That's awesome! Thank you for the updates.
Von Schnitzel  [author] 16 Aug @ 3:10am 
I have redone high Twilwhatc model and added Architect Militia unit.

Dlc units require the following mod in order to show up https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549892950
Maff 13 Aug @ 9:31am 
Hey Von Schnitzel. Do you know if you'll be updating some of your mods, such as this one, to include Architect versions?

Cheers
Von Schnitzel  [author] 22 Jul @ 5:04pm 
Changed Thrall in to a skirmisher so as to not overlap with the new changes made to Cohort
GorbadIronclaw 5 Jun @ 7:41am 
@Von Schnitzel thanks a lot! Love your mods btw
Von Schnitzel  [author] 4 Jun @ 2:20pm 
@GorbadIronclaw this have now been fixed.
GorbadIronclaw 21 May @ 10:50am 
Is it just me and some mod conflict or does the thrall archer have has exact same figure as thrall (sword and shield)?
Von Schnitzel  [author] 29 Apr @ 4:55pm 
@GOGATSY Fixed.
If it persist it means it didn't update in that case verify integrity of game files should fix it.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
GOGATSY 29 Apr @ 4:48pm 
Earlier posted bug report on wrong mod. This one changes localization to English by default after latest update.
Von Schnitzel  [author] 29 Apr @ 3:53pm 
I have added fabled hunter to mystic and oathsworn as an extra bonus, mystic gets a skirmisher instead of an archer everyone else gets archers.
Von Schnitzel  [author] 28 Apr @ 1:49pm 
@Maxbiggy Your version is out of date this is a common problem you need to verify integrity of game files.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Maxbiggy 28 Apr @ 8:31am 
Hello. Just fyi. Reaver culture militia when shooting guns use crossbow sound for some reason.
Cat-Lunatic 27 Apr @ 4:20pm 
Also yes, you should take a break, the mod is largely stable for now, just that weird glitch with the two artificers, XD.
Cat-Lunatic 27 Apr @ 4:20pm 
You have two versions of the Artificer, one uses the arcane warder's appearance and weapon.
Von Schnitzel  [author] 26 Apr @ 12:46pm 
@Shocky I have been experimenting with levy the lige for theo culture mod, It is possible that i resurrect merc camp mod using levy the lige system as it is easier to get the ai to use it.

However that would be a side project for when i feel inspired to do it.
Von Schnitzel  [author] 26 Apr @ 12:35pm 
@DoGy AUT This issue have been resolved.
DoGy AUT 26 Apr @ 10:45am 
Really liking this mod.

I just wanted to report that the Reaver one supressive fire animation needs a check same for the range attack of the industrious one.

Reaver one missing some effects / arrow instead magelock sounds
Industrious range attack seems like wrong animationi is used

Otherwise fun mod!
Shocky 16 Apr @ 9:30am 
@Von. A mercenary camp would be good, ain't that many unique buildings on the map atm. Hiring troops was a thing for AoW 3 after all. However I understand you have limited time all to well. ^^
Estoc Bestoc 15 Apr @ 10:59am 
@Von Schnitzel Found a typo: Homeguard "this unit get" should read "this unit gets" :Knolan:
Von Schnitzel  [author] 14 Apr @ 12:00pm 
@Shocky The extras mod literally wasn't supposed to exist i have considered ways to split them off like requiring research or something but as it is i am a bit busy like always doing something be it rewoks fixes new cultures or just taking a break thou that last one i wished was more commone. There is one thing haunts me for the mercenary mod i made some really neat looking buildings for that and i am probably never going to use any of them.
Shocky 14 Apr @ 7:06am 
"Why did i make this?

This was a way for me to recycle a lot of scrapted models and units some examples."

Just an idea I have, maybe add extra variant units the Empire development trees? That way it won't clutter up the unit list, but you can still have more units that are similar-ish to other units, but perhaps lean into the Magical Affinities / mood.
Now that I think about it, I would love if your other culture units, the Tier 4 was in the general branch, somewhat deep. As a bonus, keeps in line with the developers intention.

Anyway thanks for your awesome mods! :steamthumbsup:
Dr. Sinclair 13 Apr @ 8:13am 
Thanks for the response and the fix :) can't wait to see the culture!
Von Schnitzel  [author] 13 Apr @ 7:02am 
@Cat-Lunatic I forgot to change that it have now been fixed.
Cat-Lunatic 13 Apr @ 6:36am 
The oathsworn conscript has a melee attack despite having a bow?
Von Schnitzel  [author] 13 Apr @ 5:30am 
@Dr. Sinclair There are already entries for it in the mod however i have decided not to for the time being as i plan on completely rebuild outlaw culture after i'm done with theo culture.
Dr. Sinclair 12 Apr @ 8:00pm 
This looks good, thank you :)
Do you plan to give one to your outlaws too?