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Vanilla Cooking Expanded - Haute
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31 mar @ 9:03
9 jul @ 11:37
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Vanilla Cooking Expanded - Haute

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Vanilla Cooking Expanded - Haute Module is a new addition to the Vanilla Cooking Expanded arsenal, utilising the various mechanics added by Vanilla Cooking Expanded mod. In Haute Meals, players will gain access to a brand new cooking station called electric haute section that will be utilised in creating the most exquisite of dishes, eclipsing even gourmet meals.

"Haute Meal" or "Haute Cuisine" is a perfect tier above Gourmet, fitting naturally into a hierarchy of meal quality. "Haute" comes from haute cuisine, which refers to the pinnacle of refined, meticulously prepared, and artistically presented food—often associated with Michelin-star restaurants, aristocratic dining, or even futuristic culinary innovations.

It conveys extreme attention to detail, rare ingredients, and a level of craftsmanship beyond mere "gourmet."

Haute meals take extremely long to make - they are the artworks of culinary arts. They often take a better part of the day to cook, and can only really be cooked efficiently by the real culinary masters - level 20 cooks.

Haute meals are the biggest waste of resources. They not only waste the time, but they also waste the nutrition in a never-seen-before ways. Realistically, only the most advanced and luxurious colonies will be cooking the haute meals.

Haute meals share a lot of similarities with art - they have quality, and depending on the quality, they will have different effects. They also have art descriptions - except it’s a dish description. These descriptions will generate to talk in detail about ingredients used and the flavor profiles they create, as well as what methods were used to achieve such a dish.

Haute meals provide the strongest mood buff when eaten - and the best part is, the mood thought is a unique mood thought for the individual dish, and eating several of these dishes will add up as individual mood thoughts. This means that a colonist might have three different mood thoughts from three different haute dishes they ate.

Additionally, haute dishes also create positive memories for other colonists who were there for the experience.

It’s probably not a meal you want to feed your entire colony with, but it’s something you can aspire to make for those special moments around your colony!


Mod mechanics:








Q: All my meals are produced as "Manufactured Slop" and the ingredients are not being grabbed correctly!
A: This has been reported to be an incompatibility with RIMMSqol: Go to the in-game Mod option > QoL > Recipes > cook haute meal > Disable "Allow Mixing of Ingredients"

Please use our Google form to submit bug reports.
[forms.gle]



Q: I can’t seem to be able to cook these meals. I have rice and muffalo meat!
A: Unlike in the base game, we ensured that you actually need two separate sources of vegetarian nutrition, and 2 separate condiments. You can’t use the same ingredient twice in the same meal.

Q: Is there a vegetarian Haute dish?
A: Sorry, there is not.

Q: Is this mod save game compatible?
A: Yes

Q: It takes far too long to cook a haute dish!
A: Consider using your best chef, and constructing a larger haute cooking section (as they provide a stacking work speed buff to each other).

Q: CE compatible?
A: Probably!


Graphics created by Oskar Potocki.
Coded by Sarg Bjornson[www.patreon.com].
With help from Erdelf.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
112 kommentarer
Hundzigre 11 aug @ 0:06 
Every time I read the food description I hear Gordon Ramsay's sub-voice on it.
Molay 1 aug @ 14:00 
Nice I found it, Epicurean! Didn't even know that word before :) Thanks mate
Sarg Bjornson  [skapare] 1 aug @ 13:41 
Already on Alpha Memes :)
Molay 1 aug @ 12:38 
Ah Sarg, you make the most needless resource sinks with your fancy mods, and I absolutely love it :D I find it very satisfying to go above and beyond, not for the buff, but just because I can and because I care about my little idiots on the rim. Extravagance is truly where it is at! I find this mod also goes really well with food variety.

Have you considered adding a "Fine dinner event" type of thing? Perhaps in form of a ritual, where everyone sits down together and grabs the best meal available and perhaps a cocktail or cognac or another drink (highest value preferred)? As part of a gourmet ideology perhaps? Obviously beyond the scope of this mod, but would be a great addition if using many of your mods in tandem that are about the cooking brewing and neatly bring it all together.

Just an idea. Cheers
Victor 29 jul @ 6:38 
You can't turn off the Electric Haute "section", is that intended? Also, isn't it supposed to be called station?
Sarg Bjornson  [skapare] 27 jul @ 9:40 
Heads up for.... NO, report the problem properly
Bird 27 jul @ 9:37 
Heads up for anyone serving meals on ships, storing haute meals on a gravship will break the landing animation and will soft-lock your game.
mayonnaise 24 jul @ 14:50 
if anyone else is running this with RIMMSQol in 1.6, note that you have to disable the "ingredient overflow" patch in the mods' main settings instead of turning off ingredient mixing in the cook haute meal recipe.
kukriklo 19 jul @ 0:06 
Colonists won't touch the meals. Could they be considered raw somehow ?
gasses888 14 jul @ 18:35 
the last time I played this game there was no DLCs. This mod is FUCKING AWESOME! all i can think of is firefly and the meals they shared on the ship.