Total War: WARHAMMER III

Total War: WARHAMMER III

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2 Alternative Dwarf Tanks
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File Size
Posted
Updated
22.667 MB
25 Mar @ 12:48pm
4 Jul @ 12:00pm
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2 Alternative Dwarf Tanks

In 1 collection by Vrooktar
Vrooktars Mod Collection
19 items
Description
Update status: Seems to work fine with 6.3


After playing with my other tank mod for a few hundred hours I felt that they are a little too "modern" for my taste in the long run. So after Tucanonerd pushed me a little in regards to the Dawi Tank concepts that GW came up with many years ago and that never came to fruition, I felt like trying to come up with a more traditional design.
These two tanks are the result:


Grudge Hammer Engine

This tank can be built from the Tier IV Foundry.
Its main cannon is strong against many large targets, its steam turret is okay against infantry and the crew also does its part. Ballistic Plating, high armor and an overall large healthpool does also make it rather tanky. It is rather slow though. It is capable of pushing through formations with ease, but once in a bad position, it is not going to be able to retreat quickly.


Grudge Buster Engine

This tank is overall almost identical to the Grudge Hammer Engine and it is also built from the Tier IV Foundry. Its key difference is its gun. It fires anti-infantry shells with a rather large area of effect.


Known Issues

None that I know of.


Compatibility

Should be compatible with basically everything.
Adding it in the middle of a playthrough seems to be unproblematic, but I advise against removing it in the middle of a playthrough.
If people want to make submods, just go ahead.
My SFO Submod can be found here 5 Dwarf Tanks SFO Submod

SFH made a 2X Unit Size Submod


Credit

I want to further credit all the other people who contributed to making this mod possible.
That includes, but is not limited to:

Ole for his amazing AssetEditor
DJ Fro-Fro for his RPFM
Ylech for his Master engineer gyrocopter mount
phazer for his QtRME
The Modding Den for modding resources
snek and GreenPhoenix for their amazing mods and assets
d3rpyn3wb for his Dawi Gunpowder Units and Dawi Ironclad Mount mods
And of course CA and GW for the game itself

Overall I would appreciate if anyone using this mod as a blueprint themselves or even entire units, would credit me and also d3rpyn3wb and everyone else who contributed to parts of it for making it possible.
Other than that I have no issue at all with people using as much of my work as they want.
40 Comments
Trains6824 5 Oct @ 8:23pm 
@Vrooktar any chance you could make Radious versions of the vehicle mods youv made for the dwarfs? :) would really appreciate it haha.
tastiger841 29 Sep @ 7:47am 
No worries, thank you for your reply.
Vrooktar  [author] 29 Sep @ 4:23am 
@tastiger841
Not really. The empire already has the best gunpowder and artillery in the vanilla game. To me they don't feel like this part of their arsenal needs fixing.
I do have a few Empire ideas on a list, but there are many factions in more need of help.
So when I have more time for modding at some point again, I will probably go for other factions instead.
But you could totally try it yourself!
I am sure my mod here is a good foundation to instead make an empire tank.
tastiger841 28 Sep @ 5:11pm 
Any chance you could make a special cannon for empire: the Glass cannon made of obsidian, manned by flagellants as themselves are glass cannons.

These cannons only fire magic rounds and has lower accuracy, also needs the religion building.
Vrooktar  [author] 4 Sep @ 2:39am 
@n.pedrazalis
It appears that all my mods, apart from the SFO submods, since SFO hasn't been updated yet, work fine and require no update.
n.pedrazalis 3 Sep @ 8:50pm 
Hello the mod is outated in my mod manager uptate please
SFH 22 Aug @ 1:34pm 
Vrooktar  [author] 26 Jul @ 8:40am 
@Horhyzon
Unlikely. I lack the skills to do much better than what I did.
I am already kinda happy that my technique of heavily editing the screenshots worked as well as it did at all xD
Horhyzon 12 Jul @ 2:21pm 
Any chance of getting updated unit cards for this mod and the aerial units mod? As of now the thumbnails stand out since they are screenshots.
Troubleshooter 23 Jun @ 9:48am 
Oh, i did also just noticed that the main guns do not seem to have a flash + smoke effect. I'm not sure if that's intentional or a little oopsie-doodle.