Barotrauma

Barotrauma

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LeCrazyy's Talent Rework
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File Size
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1.704 MB
18 Mar @ 4:49am
4 Oct @ 2:25pm
25 Change Notes ( view )

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LeCrazyy's Talent Rework

In 1 collection by LeCrazyy
Jolly Underwater Crashing mods
6 items
Description
You can probably gather from the title, but this mod reworks, rebalanced and replaces various talents among each class as well as adding a few new unique talent items.

The goal for this mod was to make talent choices more balanced where options were pretty one sided before in some cases, more fun in general, giving the ability to choose certain playstyles in many cases and making every case of single talents that aren't at the start or end of a tree have two choices instead so you aren't railroaded into talents.

So if you have some gripes with vanilla talents or just want to try some new variety for a new campaign, consider giving this a go.

Full text based list of talent changes can be found here

Some items have received changes too for this mod and rebalancing to be effective:
- Machine Pistol and Grenade Launcher have been given fabrication recipes linked to talents.
- HMG has had its recipe removed to make it a late game luxury item.
- Exosuit's Speed has been reduced to balance out its insane protection.
- Cigars now cure opiate and chem withdrawal.
- Endocrine Booster now uses talents from this mod.














Individual Mods:
Assistant Talent Rework
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework



Special thanks to:
Jimm800
for Russian localization.
Luviagelita
for Simplified Chinese localization.

Please do let me know if you encounter any issues, there is probably some edge cases I have yet to find.

Overrides
This mod overrides the following:
- All vanilla talent trees.
- Many talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks, chonkyhonks, protectandserve, boardingparty, scavenger, slayer, daringdolphin, crustyseaman, pacificationkit, extrapowder, implacable, gunrunner, grounded, remotemonitor, stationengineer, melodicrespite, submarineofthings, nuclearoption, gridmaintainer, betterthannew, robotics, unstoppablecuriosity, dangerzone, phdinnuclearphysics, bountyhunter, emergencymaneuvers, drunkensailor, prodigy, lonewolf, helmsman, downwiththeship, figurehead, ballastdenizen, safetyfirst, ironman, retrofit, scrapsavant, miner, letitdrain, tinkerer, heavylifting, powerarmor, exampleofhealth, selfcare, medicalcompanion, nopressure, drsubmarine, genetampering, geneticgenious, stayinalive, miracleworker, plaguedoctor.
- Some items: machinepistol(Adds fabrication recipe so it can be obtained very early), grenadelauncher (Adds fabrication recipe), hmg (Removes fabrication recipe, making it a late game store item.) hmgmagazine (Removes fabrication recipe, making it harder to bulk stock ammo, and making the weapon more of a rarer luxury.), cigar (Adds reducing opiate/chem withdrawal by smoking it), exosuit. (Reduces its movement speed to give it a trade off for its insane protection and large storage capacity.), endocrinebooster.
Popular Discussions View All (1)
4
26 Sep @ 2:58pm
PINNED: Patches/Addons
LeCrazyy
180 Comments
LeCrazyy  [author] 5 hours ago 
No problem
Beel 5 hours ago 
thx for the buff fren :>
LeCrazyy  [author] 17 Sep @ 2:31am 
No prob
DecentlyLazy 16 Sep @ 5:09pm 
yea turns out it was guns enhanced, thanks
LeCrazyy  [author] 16 Sep @ 2:20am 
You have a mod overriding grenade launcher then most likely, if you check the description it will tell you the last mod overriding it in purple text. ("spawnitem grenadelauncher inventory" is a console command that can do so)
DecentlyLazy 15 Sep @ 8:50pm 
cant find grenade launcher in fabricator
LeCrazyy  [author] 24 Aug @ 2:10pm 
Cheers
CHALLENGER 24 Aug @ 2:09pm 
Good mod
LeCrazyy  [author] 15 Aug @ 1:38am 
misinformation.gif featuring Saul Goodman.

But yeah, not a thing lol.
Probably not impossible to mod in though if you did want to do that.
Ulysses 14 Aug @ 8:12pm 
me when I spread misinformation