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I am almost certain I have that DFHack on automatic, but I admit I might be "misremembering". Perhaps running the script automatically IS the problem? Perhaps all the creatures in my map are getting stuck and DFHack is getting rid of the creatures all too zealously? I'll have to chek. This is annoying. I really don't want to start a new world...
If it is just me or maybe it is another mod (I have quite a lot), I apologize. I am still relatively new to the game (300 hours). If you find out that it checks, I would like to leave a suggestion for the animals to stay around for a bit more time.
BTW, thank you for this mod and your other mods too.
*** Error(s) found in the file "creature_biodiv.txt"
BIRD_ROC:Unrecognized Creature Variation: ROCSKILLBUFF
SPIDER_JUMPING Color Mod Ending With (BLACK,1) Was Not Used
SPIDER_JUMPING Color Mod Ending With (BLACK,1) Was Not Used
GIANT_JUMPING_SPIDER Color Mod Ending With (BLACK,1) Was Not Used
GIANT_JUMPING_SPIDER Color Mod Ending With (BLACK,1) Was Not Used
SPIDER_BROWN_RECLUSE Color Mod Ending With (BROWN,1) Was Not Used
SPIDER_BROWN_RECLUSE Color Mod Ending With (BLACK,1) Was Not Used
GIANT_BROWN_RECLUSE_SPIDER Color Mod Ending With (BROWN,1) Was Not Used
GIANT_BROWN_RECLUSE_SPIDER Color Mod Ending With (BLACK,1) Was Not Used
Part of me likes the idea of keeping those creatures 'Mythical' in appearance frequently, but I'm also worried they may become a bit too rare with the relative frequencies using this and your other Biodiversity mods.