Stellaris

Stellaris

201 次評價
Lukari Shipset
2
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
檔案大小
發佈於
更新時間
103.895 MB
3 月 13 日 下午 2:08
5 月 6 日 上午 2:13
3 項更新註記 (檢視)

訂閱以下載
Lukari Shipset

在 walshicus 的 1 個收藏中
Star Trek New Civilisations Shipsets
23 個項目
描述

Star Trek: Lukari Shipset
Stellaris 4.0 compatible



Description
This standalone shipset uses content from Star Trek: New Civilisations. It is intended to be used with vanilla Stellaris and should not be run alongside STNC, which already has this content. See STNC for more information.



Major Features
Ships:
Corvette and Frigate - N'Kaam Class
Destroyer - Heldae Class
Cruiser - Larelee Class
Battleship - Dranuur Class
Titan - Ekaara Class
Colossus/Juggernaut - Ndeelae Class
Science Ship - Hokuun Class


Click on this banner to see more mods made by RMG members


Join the community Discord here: https://discord.gg/a5AyB29gp7


Looking to support Star Trek: New Civilisations?
New Civilisations is a passion project, and no payment is or ever will be required. That said, if you would like to donate a cup of coffee's worth[www.paypal.com], your support would be very much appreciated.
34 則留言
Falcus 9 月 16 日 上午 9:48 
looking forward to your next ship set drop! :steamhappy:
walshicus  [作者] 8 月 13 日 下午 2:00 
I guess the starting point would be to understand what the channels do in each texture.

The Specular file is:
Red - recolour map
Green - Spec
Blue - Metal
Alpha - Gloss [inverse of rough]

Normal is:
Red and Green - normal red
Blue - emissive
Alpha - normal green


PBR texturing is half art and half science. You need to get a feel for how different values look in-game. Stellaris' metalness for instance is a little different than how Blender might render it.

Keep in mind you can make changes to textures during the game and reload with the console command:
"reload texture"
Colonel Autumn 8 月 13 日 下午 12:37 
I know this is a time consuming process which most would not bother to explain, but if you could, what would be the checklist of things to do in order to achieve a textured model in stellaris. I understand how to place it in game with a texture, but the technical steps, I can't piece together, Blender > Texture with nodes> export as just a diffuse> make norm and spec maps with image software > tweak the channels > jorodox to apply. something like that idk I've modeled the SDF ships from Infinite warfare but I'm not sure what to do next about textures. The tools i'm mainly use are - Gimp, Blender and jorodox. help would be appreciated :steamthumbsup:
walshicus  [作者] 8 月 13 日 上午 1:22 
You've got a couple of options depending on how much money you want to spend!

You can look for any PBR based texturing tool. On the cheap though, if you look for a height to normal map converter you can 'easily' make a greyscale height map from your textures in Photoshop or something and then convert it that way.
Colonel Autumn 8 月 12 日 下午 10:19 
Hi there, im working on a custom shipset for my mod and I was wondering how you made your normal and specular maps? I'm using Gimp.
tredavidson77 8 月 10 日 下午 11:02 
I also have an unorthodox suggestion for a shipset. I suggest the hysperians due to how unique their stuff looks. Might need more creativity for them since I think they only have one ship the monaveen but it looks cool.
tredavidson77 8 月 10 日 下午 8:21 
On a priority list where would the shipsets for the Orions, Tellarites, and Andorians be currently?
Nyx (She/Her) 5 月 10 日 下午 2:35 
Weird request if you're ever up for it, but, a Herald/Iconian ship set would be cool
ShiaLaBunion5 4 月 18 日 下午 12:34 
Are there any downscaled ships patches anywhere?
walshicus  [作者] 4 月 16 日 上午 1:09 
Possibly, but preparing for 4.0 is my priority right now.