Project Zomboid

Project Zomboid

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Uncle Dave was a Prepper
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3.806 MB
3月8日 12時37分
9月27日 3時11分
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Uncle Dave was a Prepper

nullvariable 作成の 1 件のコレクション
Preppers Paradise
14 アイテム
解説
Uncle Dave was a prepper!

v 3 is out, with Immersive Solar support! see Ch22222222ange Notes

Love this mod? Hate it? Wish it had another location? Feedback welcome![forms.gle]

Days ago a strange package from Uncle Dave arrived, it included a map and keys, but the note was cryptic and a bit confusing, but it's all starting to make sense now. It seems that Uncle Dave knew something was up and left some things for you.

Or grab the 10 years later mod and set out to find more food and fuel.

This mod provides a safehouse with water, power, and supplies. Use the options to set or exclude the various types, start with a map, or start in the safehouse.

Each safehouse is fully plumbed and powered. Keep your generator in good condition and enjoy your creature comforts like working washing machines and flushing toilets (until the tanks run dry at least). Every safehouse has a pump, if the generator is running, it will gradually refill the tank over time. Many safehouses have wells or spring water. Recent updates should allow you to move and re-plumb fixtures within a reasonable radius of the original safehouse so you can access the safehouse's water tank.

Uncle Dave was quite a collector and you might find a complete seed library (mods that use seed in their item names should be included). He was well known for being quite a reader, so perhaps he'll have left his complete collection of skill books and magazines too (works with Gyde's Trait Magazines and probably other mods that add anything to the skill category).

About Loot
Each location varies a bit, but will include a "essentials" storage with some commonly needed items.
You can turn on all the locations and all the loot but this may make your game lag the first time you get near a safehouse
I had some trouble fitting in the skill books and if you have a bunch of mods you'll find your shelves very full
Recently I reworked some of the gun spawning. For most storages the lists work the same, pulling from the game's distribution lists, but I've added a "gun locker" for some spots. Instead of using the normal random distribution, it will build from a list ensuring some standard contents and a variable amount of ammo for the specific gun. At times the random spawn was giving me 10 guns and none of the clips for those guns at all. Lockers are also customized to have specific builds for the base game, but also if you use the Vanilla Firearms Expansion or Rain's Firearms & Gun Parts mods, you will find lockers built specifically for these mods. The guns are still random, but you'll get a full container of parts and ammo for a single gun with this change.

Supported Mods
* Gyde's Trait Magazines
* Rain's Firearms & Gun Parts
* Vanilla Firearms Expansion
* Gun's Elevator mod
* Taylorsville map
* Functional Appliances 2
* Immersive Solar Arrays


More Add-on Locations:







 

Included Locations:

  • Doe Valley
  • Echo Creek Gas Station
  • West Louisville Mansion
  • March Ridge Bunker
  • Muldraugh Safehouse
  • Riverside Farmhouse
  • Rosewood Gas Station
  • Rural West Point Mansion
  • Lowry Court Apartments
  • Grand Ohio
  • P.S. Delilah
  • Ekron Community College Shelter
  • Louisville Pawn Shop
  • Louisville Auto Shop
  • Ekron Lake house
  • East Louisville Farmhouse
  • The Caban Center Wildlife Rehab
  • McCoy Estate
  • Central Louisville Mansion
  • Rural Scrapyard
  • Ekron Factory

  • Cortman Medical
  • Rusty Rifle
  • March Ridge Secret Complex
  • Riverside Mansion
  • West Point Home
  • The Drake
  • Ekron Pig Farm
  • Louisville 3 home compound
  • Irvington Townhouse
  • Fallas Lake Diner
  • Quill Manor
  • Dark Wallow Lake
  • Eastern Hunting Cabin
  • Muldraugh Drug Shack
  • Irvington Gun Club
  • Brandenburg Gas Corner
  • Kinsella Rd Shop For Lease
  • Leaf Hill Heights Home
  • Rosewood Parsonage
  • Louisville Townhouse

Workshop ID: 3440887907
Mod ID: DWAP
Map Folder: DWAP
人気スレッド 全て表示 (6)
18
9月26日 19時53分
Error Code
PVVforlive
1
9月3日 19時29分
Bug report:
Rachel L
332 件のコメント
Blagden 10月3日 18時06分 
You don't have one partly done on Christian Road by the bridge do you? Two level basement?
Pikkles 10月3日 14時32分 
Where is it located?
LordVukodlak 9月29日 0時31分 
So the bug of the cutaways not working also applies to the Delilah Riverboat in addition to EchoCreek, if its chosen as a bunker.
I've tested some of the other bunkers and none of them seem to have the cutaway issue.
But I discovered something interesting.
If I select the option "enable all safe houses" The cutaway issue will not occur at EchoCreek or the Riverboat so long as I don't pick them as the one I get the default safe house.
Blagden 9月26日 20時27分 
thank you for keeping this up to date. Unfortunately only 2 of my 26 pages of mods are up to date, guess I'll wait a few days before the chore of finding out which ones are probably never gong to work again. Though I noticed some are no longer necessary as they added that function in.
nullvariable  [作成者] 9月26日 20時05分 
nullvariable  [作成者] 9月26日 20時01分 
@LordVukodlak that definitely seems to be happening when I try it out. There were some changes in the new version to how wall cutaways work but I'm not sure what would be causing the since unless you are using the solar panels there are no map edits to the upper floors
LordVukodlak 9月25日 22時37分 
So after the latest game update, I've noticed if EchoCreek is chosen as the bunker, a lot of the roof and walls of the gas station above won't disappear if you go inside or are behind the building.
If EchoCreek is not chosen as the bunker the gas station is fine.
Giacco 9月21日 12時11分 
the stairs of the bunker "Louisville auto shop" not work
Lad 9月20日 17時55分 
Thank you for this great mod, can you consider add a safe house at rosewood mansion, you know these mansion near the bar
nullvariable  [作成者] 9月20日 1時53分 
@Brainburnikus sorry about that, I'll push a fix for it shortly