Project Zomboid

Project Zomboid

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Radio Tower Basements
   
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206.365 KB
26 Sep @ 7:37pm
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Radio Tower Basements

In 1 collection by nullvariable
Preppers Paradise
14 items
Description
Ever wished the radio towers had just a little extra? Select one or both locations with this mod. Get full generator and water systems for the whole area. For the Muldraugh site, select from a storm shelter bunker or a site that's been prepped for some serious construction. The Riverside relay offers a smaller 'normal' bunker, or a larger more extensive option.

Workshop ID: 3575444405
Mod ID: DWAP_RadioRelays
Map Folder: DWAP_RR_Muldraugh
Map Folder: DWAP_RR_Riverside
8 Comments
Falcon 1 Oct @ 2:22pm 
620 mods?! Yo that's wild, I'm over here fighting to keep my list under 50 hahaha. Anyway, definitely using this on my next run. I've always wanted to base up here but never felt the long "driveway" was worthwhile. This 101% makes up for it! Thank you for the mod!
lonely lurker 30 Sep @ 3:41am 
are the solar panels functional?
nullvariable  [author] 28 Sep @ 3:24pm 
@Red yeah, after a bit the one in Muldraugh was really annoying me, but sadly a sledge and stairs is the only way
Red 28 Sep @ 2:48am 
damn i wish there was a way to break that stupid big ah radio thingy
miikrr 27 Sep @ 8:22am 
Yeah no map mods are in any way supposed to be enabled with live saves. All map mods, by developers intention at least, are for new maps.
Alb3rt_Hmm 27 Sep @ 3:22am 
yeah, idk if it works even with that, because i wasnt even near these areas before adding mod, and as matter of the fact ive started my run about 12 hours before this mod was added to workshop. But idk, i play on local version of b42.11 with 620 mods, so maybe it was due some incompability on my side
nullvariable  [author] 27 Sep @ 2:36am 
@Alb3rt_Hmm you can reset parts of the map which would allow it mid save but generally not recommended
Alb3rt_Hmm 27 Sep @ 2:26am 
i tried adding it mid save, it cant be added this way. Only on new saves. But anyway, great mod