Total War: WARHAMMER III

Total War: WARHAMMER III

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More Legendary Heroes (All-Faction Random) [BETA]
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Tags: mod
File Size
Posted
Updated
2.851 MB
7 Mar @ 11:22am
3 Sep @ 5:35am
42 Change Notes ( view )
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More Legendary Heroes (All-Faction Random) [BETA]

Description
This mod introduces 65+ legendary heroes (not part of the official lore), who are variants of vanilla heroes or lords, featuring unique traits and skill trees. Since the recruited heroes are randomly selected each time, every campaign will feature a different combination of heroes, making your gameplay experience more diverse and dynamic.

The purpose of this mod is to allow every faction to collect and develop legendary heroes from different cultures in the campaign, just like Tamurkhan. There are many legendary hero mods out there, but they often have limitations: some only offer one or two heroes, while others provide a large number but make recruitment difficult. Additionally, when spread across all factions, each faction ends up with only a handful of legendary heroes.

I also wanted every campaign to feel like a roguelike experience, where each playthrough offers different legendary heroes rather than the same ones every time. That’s why I created this mod. Since I am a solo mod creator without a team and with limited free time, I chose to create legendary variants of existing vanilla heroes and lords. This helps save time on modeling and art so I can focus more on gameplay design and mechanics.

Balance
These legendary heroes retain the same base stats as their original counterparts, but they have unlocked previously mutually exclusive skills and gained unique traits and abilities.

Most of these heroes can summon units in battle that do not degrade over time. This design choice was made considering that many players prefer large-scale, multi-unit battles over single-entity stacking. Even if your army consists of multiple single-entity heroes, you can still witness massive armies clashing on the battlefield. Additionally, many underused units in the vanilla campaign, which players rarely recruit, will now have a chance to appear and make an impact.

The overall power level of these legendary heroes is benchmarked against Markus Wulfhart's Hunters and Tamurkhan’s Chieftains. My goal is to make them strong but not overpowered, ensuring they enhance rather than trivialize the player's experience. If you feel that any hero is too strong or too weak, feel free to share your feedback in the comments!

Compatibility
This mod should be compatible with almost all other mods. Please report any compatibility issues in the comments.

In overhaul mods such as SFO and ATC, the stats of these legendary heroes will be automatically adjusted to match the overhaul's balance.

This mod supports multiplayer.

Future Plans
• More legendary heroes.

• Progression mechanics for heroes (growth traits, special missions).

• Expanded lore and legendary artifacts for heroes.

• Personalized recruitment and progression quests for each hero.

Important Update
You can now use the Mod Configuration Tool (MCT) to disable heroes. This allows you to prevent certain heroes from appearing—for example, if you don’t want to recruit Chaos heroes while playing an Order faction (or vice versa).

Frequently Asked Questions
Why does this mod show as requiring certain DLCs? Can I still play without them?
This mod includes some legendary variants of lords and heroes from various DLCs, as well as skills that summon units from those DLCs. You don’t necessarily need all the DLCs to start the game, but I can’t guarantee that you won’t encounter bugs. If you do run into any issues, please leave a comment to report them.

I use mods that grant more skill points. Why don’t heroes have a skill point refund system?
That’s intentional. I too enjoy watching a hero grow from level 0 to level 50, slowly becoming stronger. But if excess skill points are simply refunded and spent on the same attributes for every hero, it strips away what makes each of them unique. I want every hero’s progression to feel distinct and meaningful.
For example, if a hero reaches level 25 and completes their entire skill tree, a refund system might grant them +2% hit points per level—resulting in +50% HP by level 50. Instead of that, I prefer giving heroes new meaningful skills, legendary gear, and powerful quests between levels 25 to 50. By the time they hit level 50, the attributes and abilities they’ve gained will far surpass any simple health bonus.

I’ve recruited too many heroes during the campaign and don’t want more. What can I do?
You can disable all new hero spawns at any time using the Mod Configuration Tool (MCT). You’re free to change this at any time—disable the heroes when you need a break, and re-enable them later if you change your mind.

Why do some heroes have recruitment and artifact quests, while others don’t?
Because I’m a solo mod creator. My time, energy, and workload are limited, so I have to develop heroes in stages. But don’t worry—this mod is actively and continuously updated! Your likes and support are what keep me going!

So... all these heroes are just pawns of a Tzeentch daemon? I support Order—I don’t like that ending.
I plan to implement multiple endings for heroes from Order-aligned factions, depending on the choices players make early in the campaign. One possible outcome is falling entirely into Thazurach’s scheme. But the other? Being awakened—enlightened—by Aotian Long, and joining the Legendary Celestial General in resisting Thazurach.

Useful Tools
Submod: Recruit All Heroes on Turn 1
Rename Legendary Characters
Immortal Characters Can Die

This mod will be continuously updated, made purely out of passion. All I ask is for your support—please leave a like! Thank you all!
English-speaking players should enable [English Patch] mod and ensure that it is placed above this main mod in your mod manager.
368 Comments
天行九州、 7 hours ago 
那应该是ca绿皮小子的遗留bug了:steamsad:,好在基本上遇不到一两次
ArthasL1  [author] 7 hours ago 
@天行九州、 应该不是这个Mod引起的,从来没有其他玩家反映过类似的问题。
天行九州、 8 hours ago 
我在进行招募传奇屠夫这个任务战斗中出现了“时停”bug,具体表现为只能移动视角,按键和鼠标点击无效,无声音,但左下角人物头像还在动,整个战场像是暂停了,类似的bug我在以前的守城战时遇见过几次,但那是2点几版本的时候了,我不确实是不是这个mod引起的,因为我使用这个模组通关了震旦、混矮、古墓王好几次了,但这次在此任务战斗中出现了这个bug,这次任务的战斗对手是一个高精贵族领主,几头传奇龙
ArthasL1  [author] 8 hours ago 
@罗伯特·基里曼 如果你没有改动MCT的设置,那么默认下一次任务会在第7回合出现,留意地图上有没有蓝色的神器任务坐标。
罗伯特·基里曼 10 hours ago 
请问支持旧世界吗?我虽然触发了英雄招募,但选择了奸奇传奇后开启任务后数个回合都没有出现对应任务
ArthasL1  [author] 11 hours ago 
@Cioran Shrugged 具体是哪些英雄的技能缺失了?另外,如果你使用的“更多英雄技能”类Mod修改了原版技能在技能树中的所处位置,导致原版技能和此Mod新添加的技能位置重合,那么也会使技能消失。
Cioran Shrugged 15 hours ago 
更新后大量技能缺失了,是不是和更多英雄技能啥的起冲突了。
ArthasL1  [author] 21 hours ago 
@NEST-7 帝国的英雄数量不少了呀,而且帝国招募点巴托、矮人、震旦也很合适呀。
ArthasL1  [author] 21 hours ago 
@Jordi You just need to level up a legendary hero who can use magic to level 15. That will unlock the corresponding memory for their lore.
NEST-7 6 Sep @ 1:52pm 
帝国的多来点,几乎只玩帝国