Space Engineers

Space Engineers

565 ratings
AQD - Airlock Connectors
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Type: Mod
Mod category: Block
File Size
Posted
Updated
16.405 MB
3 Mar @ 8:12am
16 Mar @ 11:43pm
2 Change Notes ( view )

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AQD - Airlock Connectors

In 1 collection by enenra
AQD - A Quantum of Depth
26 items
Description


Current version: 1.1
Please refer to the changelog for patch notes.


This mod adds airlock connectors in two sizes to the game. Airlock connectors can be used to create airtight connections between grids without using merge blocks. They can only be connected to other airlock connectors of the same type.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:




Airlock connectors are available in two sizes: 3x3 and 1x1 (5x5 for small grid):
  • Airlock Connector Flat
  • Small Airlock Connector Flat
  • Large Airlock Connector

The mod furthermore includes a new option in the airlock connector's terminals, that will offer alignment guidance to match the rotation of connectors to each other.

[discord.gg]
[github.com]


  • I have no plans to add additional sizes or variants of airlock connectors in the future.
  • The flat airlock connector only transmits power - it is not conveyored. The large connector is conveyored.
  • Airtightness is somewhat janky - there's not much that can be done about it, unfortunately.


  • BDCarrillo - For writing the script to restrict arbitrary connectors from connecting to these blocks, and to offer alignment guidance.
  • Welch9o4 - For providing me with beautiful screenshots of the blocks in action for the workshop page.

63 Comments
TGIF-42 21 Aug @ 11:35pm 
Thanks for the mods! I'm hoping you might consider one or more of my suggestions for your next project...

A Conveyor and/or Industrial Pipe skinned piston mod for more seamless connections between subgrids.
A Conveyor and/or Industrial Pipe skinned hinge mod (same as above).
Industrial Pipe version of your conveyor expansion mod.
SG versions (I know you've mentioned no plans on this, but a girl can dream).

I've taken a crack at the first, and can confidently say 3d modelling is not my forte... I'll stick to programming.
ColinCantKill 11 Aug @ 10:03am 
Alright, sorry didnt see there was a notes section
enenra  [author] 10 Aug @ 10:25pm 
No, see Notes section above.
ColinCantKill 10 Aug @ 6:55pm 
the small airlock connector flat is completely airtight, is there any way to make it not airtight while unconnected?
CosmicAggressor 1 Jul @ 2:58pm 
This mod is fun and a must have if you remotly care about lore but I do have 3 problems with it.
1. It is called airlock connectors rather than docking ports.
2. The large connector is air tight in the middle instead of at the end.
3. The connectors count as an airtight block at all times. It should instead only count as an airtight block when locked or when aligned for docking. With a brief grace period of a second or so after undocking for any undocking based even controllers to work in.

I will admit that what I know about modding tells me that the third problem may be very hard and fiddley to fix in se1. But if you end up porting this to se2 you can probobly do the whole thing by making the block simultaniusly a connector and a door.
Jumper093/Shagol 15 Jun @ 9:43am 
Hey, could you check if there's an issue with the large connector? I'm working with a script (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3485188140) and I want to use it to lock and unlock the connector via the script, but it's not working. Other connectors are working.
C.DEF 20 May @ 4:04pm 
I can get one soon
enenra  [author] 20 May @ 10:45am 
Do you have a log of the crash?
C.DEF 20 May @ 10:21am 
Ok its probably a conflict, but just to describe the scenario when it happened

I was welding it from a projection on a planet with low oxygen pressure but warm temp, and as soon as i welded over it to have the game create it, the game crashed.

my only guess is it has to do something with airtightness?
enenra  [author] 20 May @ 10:06am 
I've done what I can within the limitations of the game. The block as a whole should be airtight. If it's not, it's not something a mod can fix.