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A Conveyor and/or Industrial Pipe skinned piston mod for more seamless connections between subgrids.
A Conveyor and/or Industrial Pipe skinned hinge mod (same as above).
Industrial Pipe version of your conveyor expansion mod.
SG versions (I know you've mentioned no plans on this, but a girl can dream).
I've taken a crack at the first, and can confidently say 3d modelling is not my forte... I'll stick to programming.
1. It is called airlock connectors rather than docking ports.
2. The large connector is air tight in the middle instead of at the end.
3. The connectors count as an airtight block at all times. It should instead only count as an airtight block when locked or when aligned for docking. With a brief grace period of a second or so after undocking for any undocking based even controllers to work in.
I will admit that what I know about modding tells me that the third problem may be very hard and fiddley to fix in se1. But if you end up porting this to se2 you can probobly do the whole thing by making the block simultaniusly a connector and a door.
I was welding it from a projection on a planet with low oxygen pressure but warm temp, and as soon as i welded over it to have the game create it, the game crashed.
my only guess is it has to do something with airtightness?