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somehow it's ridiculous that I spend 15 rounds to kill one zombie (if you take a negative perk and there will be 0 level of battle astress)
ERROR: General , 1755305080335> 12,992,050,331> java.lang.NullPointerException: Cannot invoke "zombie.characters.skills.PerkFactory$Perk.getType()" because "<local6>" is null
ERROR: General , 1755305080335> 12,992,050,331> at zombie.characters.IsoGameCharacter$XP.AddXP(IsoGameCharacter.java:14848)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.packets.AddXp.process(AddXp.java:52)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.receiveAddXp(GameServer.java:1276)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.main(GameServer.java:800)
was coming from this mod.
It could be nice to give it a simple, single-word name like “Prowess”, “Brawl”, or “Handling” or "Agile", "Lethal"... a short name would look cleaner in the menu and also feel more in line with the vanilla naming style.
It might also make sense for it to be placed under the Combat category, since that would match its theme and make it easier to find among other related skills.
if not handWeapon then
return false
end
This will check if there is a weapon in the player's hands on every execution, and if there isn't one (when weapon breaks) will immediately return out of the function. I've checked and debugged and it seems to be working. Here's the link to the fixed version of the mod so you can see/test it for yourself. It's unlisted and I will remove it when/if you implement the fix:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537039995