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somehow it's ridiculous that I spend 15 rounds to kill one zombie (if you take a negative perk and there will be 0 level of battle astress)
ERROR: General , 1755305080335> 12,992,050,331> java.lang.NullPointerException: Cannot invoke "zombie.characters.skills.PerkFactory$Perk.getType()" because "<local6>" is null
ERROR: General , 1755305080335> 12,992,050,331> at zombie.characters.IsoGameCharacter$XP.AddXP(IsoGameCharacter.java:14848)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.packets.AddXp.process(AddXp.java:52)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.receiveAddXp(GameServer.java:1276)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
ERROR: General , 1755305080335> 12,992,050,331> at zombie.network.GameServer.main(GameServer.java:800)
was coming from this mod.
It could be nice to give it a simple, single-word name like “Prowess”, “Brawl”, or “Handling” or "Agile", "Lethal"... a short name would look cleaner in the menu and also feel more in line with the vanilla naming style.
It might also make sense for it to be placed under the Combat category, since that would match its theme and make it easier to find among other related skills.
if not handWeapon then
return false
end
This will check if there is a weapon in the player's hands on every execution, and if there isn't one (when weapon breaks) will immediately return out of the function. I've checked and debugged and it seems to be working. Here's the link to the fixed version of the mod so you can see/test it for yourself. It's unlisted and I will remove it when/if you implement the fix:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537039995
Just loaded this into an ongoing hosted server and all my players started at Mastery Level 5. Is that normal? I didn't notice anything mentioning it, and was expecting to have to level up from 0. Asking in case there is a mod conflict I should try to hunt down.
LOG : General , 1741347648864> 642,620,703> Workshop: download 179392/179392 ID=3435985650
src\common\symlink.cpp (34) : Assertion Failed: Unexpected Error Result 4392
LOG : General , 1741347648916> 642,620,756> Workshop: onItemNotDownloaded itemID=3435985650 result=37
LOG : General , 1741347648917> 642,620,756> Workshop: item state DownloadPending -> Fail ID=3435985650
Same problem for steam client - "Disk write error"
I don't have the same problem with the Efficiency Skill mod, which defaults to level 2 if you don't start with the Inefficient trait. The vanilla Strength and Fitness skills also behave normally. Only Combat Mastering is bugged. Maybe something isn't initialized properly when loading a save, so it doesn't get saved properly for the third session?