RimWorld

RimWorld

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Rimframe: Vatgrown Hate
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Mod, 1.5, 1.6
File Size
Posted
Updated
6.590 MB
20 Feb @ 3:28pm
19 Sep @ 5:45pm
27 Change Notes ( view )
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Rimframe: Vatgrown Hate

Description


The first mod in a series intended to bring elements of the Warframe universe into rimworld, beginning with my personal favorite faction: The Grineer.

The Marines find themselves in a strange world after a void storm hit a local fleet, the indifference appears to have a sense of humor however as it has spit them out somewhere ripe for conquest....if you could get back on your feet that is. The Twin Queens gaze looms over you, will you take this chance to learn, or to take yet another world for the empire....assuming they even intend to rescue you.



























POST A HUGSLOG WHEN REPORTING A BUG IF YOUR SURE ITS A BUG, IF YOU DONT I CAN IGNORE YOU

Q: can we use or rerelease this mod/assets from this mod?
A: absolutely ♥♥♥♥♥♥♥ not without CVN permission, you ask and wait. and yes this includes any form of reuse, even tracing or training. permission from CVN is required before using it for anything

submods that require the original are completely fine however, these include translations, balance patchs, whatever
asking is polite however, it feels nice to know people wanna add on to the mod

Q: do i need big and small? or biotech?
A: if you want grineer xenotype, faction, and legendary items, yes you need both, but otherwise no it would technically work fine

Q: will you do other factions, warframes, lichs, or stuff like tha...
A: go to the discord and ask there, or check the discussions page for old comments ive made about it. but yes we have more plans

Q: CE compat?
A: ask CE, i cant/dont want to do it, but ill gladly answer questions if they come to me with any

Q: why cant i equip Grineer armor using character editor
A: we use a code to make it so we only have to make male or female variants of armor (or just 1 for some cases), and for reasons unknown is hates character editor. This appears to be on character editors end and not ours but we are unsure. Just use Devmode to spawn the armor in how you want then equip it manually

Q: Why do Grineer names generate with normal pawn names or have numbers as the nickname
A: Because tynan

Q: where can we contact you about possible add-ons, partnership, or such things
A: im in the Rimworld Offical Discord, Rimworld Mod Market, CVN discord, and a few others i wont mention as they are more focused mod servers for rimworld.

Q: why do my male pawns hate wearing ballista armor
A: i feel that explains itself

Q: i dont like how this is balanced
A: suggest changes as much as you want, im listening. but be civil

Q: SOS2 compat?
A: some armors are now counted as EVA if you have it installed

Q: dual grakata when
A: go download a duel wielding mod

Q: Where are comps stored
A: in the balls (no, seriously)

Q: what frame do you main
A: Koumei

Q: what mods were used in the preview screenshots
A:
Alpha Memes (scavenger style)
Stylish Shelves
RG Bigger Trees
ReGrowth: ReTextures
Vanilla Textures Expanded
Yayo Animation
Vanilla Pawns Retextured

Q: translations?
A: heres a list of current translations im aware of

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3437849204 Chinese
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3455092767 Russian

Q: i want my grineer to even ♥♥♥♥♥♥♥♥
A: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519676172



Coding - JerryTheCultist
Writing - JerryTheCultist
Artwork - Abomation, Gerrymon
Preview Images - Gerrymon
Workshop Infocards + Thumbnail - Abomination
Board leader of GNL Rations inc, Top ranking Corpus food guild in the system- SixSlimeSight and his Wcdonalds paychecks
Rimworld- Ludeon Studios
Warframe - Digital Extremes

EXTREME Special thanks for putting up with my ♥♥♥♥♥♥♥♥ and dumb questions, as well as teaching me most of what i know about xenotypes currently - Redmattis
as well as PappRabbi for bankrolling most of the 1.2 update (and being our largest support overall)

Special thanks for the apparel, shield, and knockback code - ShunTheWitch, Taranchuks
Special thanks for true shotgun code - Blackmarket420
Special thanks for Hotfix 1.02 - Flango
Special thanks for the tube system and spinning projectile code - Lee
Special thanks to OneOfTheHomies for helping find art references for the 1.2 update on a short timeframe

https://discord.gg/ssTMR5xtsM our discord

This mod is sponsored by the Top ranked Corpus food guild in the origin system, GNL Rations inc. GNL Board leader - SixSlimeSight has promised to continue supporting this endeavor to spread the glory of the origin system to a rim near you, he takes pride in slopping 100s of granum coins into this project whilst half asleep at his deep-frier. what some may call abuse of the less mentally gifted? GNL calls charity! Visit your local Stock market and invest today. and remember! we all invest together!

ok real talk now

modding takes alot of time and more importantly: funding. so my speed of production is limited by my life circumstances. That being said i in no way encourage, expect, or deserve any donations given to me, i dont intend to paywall content or give any special benefits to people beyond at best sneak peaks at whats to come. if you would like to support me i would be grateful for any support i receive ko-fi.com/jerrythecultist donating grants you access to sneak peaks but i wont lie? usually if something is being made? it means i'm close to releasing it, so you may be able to see it very soon after that publicly. but to be clear a donation is a DONATION, just to show appreciation for the work i put out
Popular Discussions View All (2)
110
29 Sep @ 6:08pm
Suggestions
JerryTheCultist
427 Comments
JerryTheCultist  [author] 2 Oct @ 3:54pm 
@koimono currently no, it'll spit back out whatver it doesnt need however
koimono 2 Oct @ 3:29pm 
just curious is there any way for me to prevent my colonists from hauling away all the materials put into the clone tube?
JerryTheCultist  [author] 27 Sep @ 12:22pm 
@HOOTERS highly unlike thats this mod doing that, likely something else

gonna have to send a log and preferably join the discord if you want better answers then that
Ghostwish 27 Sep @ 9:28am 
Sorry HOOTERS, but my grineer clean and haul. You likely got some kind of conflict going on. Good luck. :(
HOOTERS 27 Sep @ 4:34am 
hey just checking if you have any idea why the grineer wont haul or clean they just sit idle instead
Luckspeare 21 Sep @ 12:44pm 
Ty sir, looking forward to playing.
JerryTheCultist  [author] 21 Sep @ 11:30am 
@Luckspeare should be fixed now, my mistake
Ghostwish 11 Sep @ 7:51am 
Can confirm. The way the Empire is worked into Rimworld is maximum dumb.
Luckspeare 10 Sep @ 3:53pm 
Thanks for checking that out right away. Incredible work on this mod.
JerryTheCultist  [author] 10 Sep @ 11:13am 
@Luckspeare i did a patch abit oddly, royalty has a super stupid thing regarding how the empire works so ill have to fiddle with the patchs operation to get it to not happen if you dont have BnS