Hearts of Iron IV

Hearts of Iron IV

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Crimson and Pale White - A Race to Forge Steel, A Soviet Union Revamp
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18 feb @ 0:22
21 sep @ 18:26
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Crimson and Pale White - A Race to Forge Steel, A Soviet Union Revamp

Beskrivning
Crimson and Pale White——Demo Version

IMPORTANT!This mod currently does not have an English version.

English version will coming soooooooooon...We need some friends who are proficient in both English and Chinese to help us.



Introduction
There be a Thunderstorm, one of ferocious Crimson, raving from the shores of the Baltic, the strains within the Donau onto Eastern Europe, perishing the pale Entente to dusts, be they Kolchak or Lloyd George.
And then, Peace ensues, on a land so devastated to scorch. With all its mighty by the Nature, to whom the Human Race retreats, resumes the Don to its former tranquility and the Dnieper to merrily surge.

Under the Banner of deepest Red, the Human scratches, to enable a Marvel unbeknownst to Earth, the Concrete Sylvas - a landscape so distinct to the Foretime of millennia.

The date is 1936 A.D., a Race of distinct language vexed.
Mantle of the Crimson Flag - To what fate thou shall be granted?



Content

(Overhauled original Soviet 1936–1941 national focuses, events, and decisions)

167 new national focuses and focus icons
Numerous new decisions (Five-Year Plans, regional development, the Great Purge, military reforms, etc.)
Attempts to simulate a more plausible Great Purge era through events, focuses, and decisions
Flavor events for enhanced immersion
Adjusted UI color schemes and modifications to vanilla UI
New loading screens and music packs



Notes

While this mod references historical materials during its planning and development, limitations in time, energy, and expertise make full historical accuracy and rationality unattainable. We apologize to history enthusiasts with deeper knowledge in this area.

This mod does not claim to pursue or historical accuracy, but rather seeks plausibility and logical consistency[/b]. However, if major historical inaccuracies or logical flaws are found, please report them in the comments.

Similarly, please report any bugs or anomalies in the comments section.

Bug reports and discussion QQ group: 553839894

Finally, this mod is still in its Demo phase. Those interested in joining the development (whether in planning, art, writing, or coding) should contact QQ: 3808378065.



Subscribe to Our Partner Mod

The Habsburg Twilight



Credits

Development:
CancerCendil、列LEN、清河坝、谐雨、是嚯呀怪啊、KangNi、海辰家的猫、石妙

Special Thanks:
萨拉卡埃尔、地道的xxx、馍羽、帕拉曼·德谟卡提斯、Rinsatsuki


Populära diskussioner Visa alla (3)
6
28 sep @ 5:09
Bug反馈 &游玩疑问收集讨论区
CirnoCendil
2
29 jun @ 6:39
MOD Support Section: Bugs & Gameplay Questions
CirnoCendil
0
25 jun @ 7:04
Great Purge Help
CirnoCendil
483 kommentarer
CirnoCendil  [skapare] 28 sep @ 5:09 
@七二六运动游击队员 @爱也无趣,恨也迷人 感谢支持
@a leopard cat 八抗改了地块肯定不兼容了
@尽余欢 之后看看
尽余欢 28 sep @ 2:16 
苏维埃宫的设计可以给些选择吗?构成主义的衰落还是挺可惜的
a leopard cat 27 sep @ 23:43 
兼容八年抗战吗
做的太好了,从组长的视频慕名来的,做的实在是太好了,制作组一人我亲一口
了不起的mod,尤其是UI风格真的很棒:steamthumbsup:
CirnoCendil  [skapare] 26 sep @ 1:11 
@Aniko 设计上不是让你都要点的()必点国策是很少的
Aniko 25 sep @ 18:47 
虽然但是,卫国战争期间国策会不会过于冗长繁杂,我注意到我在几次游玩过程中,不是兵败如山倒就是很快就转入反攻,很难有一个中间态留有时间把国策点完。
CirnoCendil  [skapare] 23 sep @ 21:10 
还有一些零碎的问题回复:
“国策解锁也不提示”这一块,军事国策和国防工业国策解锁是有阶段性的,因为国防工业国策的解锁与军事国策有关联,所以其实这些是一致的。
此外,这里的大部分问题,其实需要玩家对于苏联1936~1941的历史有基本的阶段性了解就会明白一些,不至于游玩体验非常琐碎非常痛苦。
CirnoCendil  [skapare] 23 sep @ 21:09 
@hutatsuiwa1960
为什么做了这么多加法,是因为所有这些重要的内容的重要程度是完全一致的,都值得展现,要么都砍掉就是只剩下国策,科技和五年计划,大清洗决议,那样与原版也没什么差别。
至于说“在决议栏加大量的点数游戏”,大概十四个数值,而且是概括军事,经济和政治领域的,已经足够精简(假如对比克宫2),kr俄罗斯大概五六个数值,tno坎通的数值差不多十一二个(最多同时),我们的主要内容量是以后者为参考,现在看来在决议方面的操作量其实是差不多的:然而总不能说在决议之外的地方的内容量就都砍掉,tno坎通不用打仗,甚至种田基本上也不需要思考(主要靠国策事件决议给的buff),而你mod是必须要干这些事情的。
CirnoCendil  [skapare] 23 sep @ 20:39 
@hutatsuiwa1960 除开节奏感和阶段感真的难以做到这一块,你说的“让玩家每次能专心操作一件事,能快速评估自己目前的成果和努力方向是否正确”,这个是可以做到的,当然解决方案是忽略掉一部分系统和机制即可,这个在游戏规则可以调低一些机制的难度,相当于托管模式。
这样的话只需要专注军事检查-国防工业改革-伏罗希洛夫改革-铁木辛哥军事改革-战前准备-苏德战争 即可。