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public override ulong SolidifyChannel()
{
return base.SolidifyChannel()
| ModContent.GetInstance<MyOtherLiquid>().SolidifyChannelValue()
| ModeWater_Water.instance.SolidifyChannelValue();
}
Note that, by default, SolidifyChannel() returns the same thing as SolidifyChannelValue(), which is why the base is called here.
Or can I only achieve this function by making the liquid generate a temporary tile that will immediately convert to liquid?