RimWorld
277 oy
ReplaceLib
2
   
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Mod, 1.5, 1.6
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540.041 KB
30 Oca @ 2:11
14 Tem @ 0:07
8 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
ReplaceLib

ferny tarafından 2 koleksiyonda
The Progression Modpack | (1.5)
913 öğe
The Progression Modpack | (1.6)
552 öğe
Açıklama
What does this do?
This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary, except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a guy like me.



Example
In this example, all instances of the mentioned crops would be entirely replaced. Even in deep places like meal recipes, all instances of the crop would be replaced by their VE counterpart.

How do I use this as a modder?
Make this mod a dependency on your mod, then just make a ReplacerDef.

Compatibility
- Compatible with Resource Dictionary

Credits
  • Taranchuk - Lots of lovely C#




[discord.gg]
70 Yorum
LaviWasTaken 7 Eyl @ 15:24 
@ferny Right, it was Progression: Agriculture.
ferny  [yaratıcı] 7 Eyl @ 0:24 
@LaviWasTaken This is a code library mod. This doesn't do anything.
LaviWasTaken 6 Eyl @ 17:05 
I think this mod replaces wheat from MedievalOverhaul with spelt from Vanilla Expanded. Problem is the Spelt is yelding only flour and no straw, which is needed for some early game buildings and stuff.
Phonicmas 28 Tem @ 4:18 
Or a DefModExtension to be able to selectively ignore certain recipes from being deleted
Phonicmas 28 Tem @ 2:56 
While this might be specific to my mod, when two recipes doesnt share the same ingredients, but most of the other things, they still get caught as duplicates as neither Utils.AreRecipesDuplicate or Utils.RecipeUsersAreSame checks for this.
In my case i hide the recipe when the "newer/cheaper" one is researched. While this might be a more specific problem to what i'm doing i was
wondering if you'd implement the ingredient check aswell, its as simple as replacing "return true;" in the method AreRecipesDuplicate() with:

HashSet<IngredientCount> usersA = new HashSet<IngredientCount>(recipeA.ingredients);
HashSet<IngredientCount> usersB = new HashSet<IngredientCount>(recipeB.ingredients);
return usersA.SetEquals(usersB);

If not then i can manually harmony patch it myself just fine, just wanted to check in here first.
FelipeGames2000 14 Tem @ 15:40 
So, I’ve run into a strange interaction with Expanded Materials - Metals

I noticed that a few of EM-Metals' component recipes disappear when ReplaceLib is also enabled. Due to it's nature as an "overlap patcher", I suspect ReplaceLib got confused with EM-Metals's additional component recipes and removed them

Unfortunately, my player log doesn’t seem to mention anything about either mod, so I don’t have specific error messages to share.

I’m posting this on both mod pages so either dev (or anyone else familiar with the issue) might be able to help. If anyone else has run into the same problem, I hope this helps point you to the possible cause.
ferny  [yaratıcı] 14 Tem @ 0:07 
v8 - fixed seed packing spot issue in prog agriculture
ferny  [yaratıcı] 11 Tem @ 3:51 
v7 - added mod icon
«PeGaS» 8 Tem @ 3:56 
Hello, me again with another report.
Utils.AreRecipesDuplicate && Utils.RecipeUsersAreSame is not working properly sometimes. Example - manual and electric versions of the same recipe on different benches, but links not in the recipe users, but in the bench.recipes.
ferny  [yaratıcı] 29 Haz @ 17:34 
v6 - progress towards diagnosing and fixing stuff, 1.6 version is back