Crusader Kings III

Crusader Kings III

271 ratings
Eclipsed Crown: 724 AD
9
9
3
10
2
3
5
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
646.739 MB
29 Jan @ 6:32am
29 Oct @ 10:22am
36 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Eclipsed Crown: 724 AD

In 1 collection by Jean de Chatville - 蜜水🍯
旧纪余晖:724 AD 纯享版排序
8 items
Description
Notice

As our mod is only at beta level, in the current phase partial localization of English may have shortcomings, welcome correction!

It is 724AD, storm is gathering. Fueled by blade and gold, spreaded by greed and intrigue, the sparks are growing in dark, ready to start a wildfire that will consume the whole world: the Arabic governor of Khorasan, on it's way of eastward expansion, will soon clash with Türgesh Khaganate, a march of Tang Dynasty with questionable allegiance.

Following the grand Muslim conquests, the Caliphate rapidly became one of the greatest empires in the world, yet the conquerors have not learned the essential art for governing vast territories yet. Despite still having strong impetus of expansion, issues like struggle between southern-northern arabians and uprising in conquered nations are all foreshadowing even more lethal disaster.

The Basileus of Nova Roma craves to start a wave of Iconoclastic movement. As the Eastern Roman Empire has lost its breadbasket of Aegyptus and barriers in Oriens, it is doubtless that religious disagreement will lead to more troubles to the already chaotic empire. Even worse, the kingdom of the Lombards find themselves at a convenient post for intervening high authority of Christendom, at the doorstep of furious Roman pope…

In the Gallic lands of the old days, Merovingian kings are nothing more than a prisoner of their maiordomus. The true ruler Charles, by defeating or placating many of his rivals, secured his power and spreader Frankish tentacles up to Alemannia frontier. But before he leads the Carolingians to gain papal favor and be anointed, he has much more difficulties to deal with — such as the Saracens in the south of Pyrenees.

The storm is gathering, the earth is tremoring. Millions holding their sword, waiting for a great conqueror to take his crown, to win his victories and ultimate glory…

Mod Features
-Three bookmarks in 724AD (one under development), providing immersive experience of conflicts in 8th Century AD around Asia, Europe and Africa
-Play as many interesting characters, follow their lifestory, or even help them to embrace a new fate!
-All contents from previous mod "Ancient Chinese generals and Khans Genealogy", and many more new content
-Try to acquire massive land as new invader, or fight against all odds and recover ancient empire in desperate situation -- you decide your way, sky is the limit
-Multiple new struggle systems, having multiple branches and endings, deeper and more entertaining than vanilla struggles (Transoxiana struggle almost done, Iconoclasm struggle developing)

Flavorization
-Hephtalite remnants in Afghanistan, they can choose to crown themselves as "ϕρoµo κησαρo" (You heard me right, this literally means "Roman Caesar")
-Bactrian remnants in Afghanistan, even though they have Iranized, they can still find their Hellenistic root
-Aristocratic rank and "Cefeng" decision of Han and Göktürk cultures, plus rebelling against the Chinese emperor, or even claim Mandate of Heaven for yourself
-Chinese heritage characters can reorganize several historical garrison zones/protectorates (Locations might be inaccurate, since we only know their whereabouts roughly)
-Sogdians can choose to revive the Zhaowu Nine Clans, Persians can retake Transoxiana
-Turkic heritage characters can erect Orkhon inscriptions, Tokhara Yabghus can reclaim their sovereignty over the region
-Manichean and Dēnāvar characters can choose a deity to worship
-Bulgaria flavor mod integrated, when you start as Bulgars and transit into Bulgarians, multiple flavor decisions will be unlocked
-New faiths: Christian Marcionism, Manichean Dēnāvar, and many more from RICE and Muslim Enhancements
-New cultures: Tiele, Göktürk, Türgesh……
-New playable landless characters: Abbas, Guo Ziyi, Fumeng Lingcha……
-Many more new contents will come out in formal release


Other language

"Russian" Thank ol.frem's efforts!

Credits
Characters based on the CK2 mod"Five dynasty"
Tamgas of Yaglakar and Ashina clan and the Protectorate emblems are from the mod "Bookmarks+"
Some faith icons are from Argentinian buddy AlphaQmaster's mod "Faith Icon Collection"
Some religious and cultural flavorization are from Cyberxkhan's mod "RICE"
Many Islamic content and Arabic/Berber content are from Ace's mod "Muslim Enhancements"
Better Chinese settlement names and de jure prefecture borders are from 李肆's mod "汉番礼制"
When integrating RICE and ME we used some localization made by 牛奶大魔王
Some trait icons are made based on BIGBEN's graphic assets from the mod "Chinese style basic icons" .
Bulgarian flavor and some Byzantine contents are from Salicy's mod "Dominus Mundi: Historical Flavor Pack"
Avaric history from 永远健康 李德万's "更多经典剧本"
Loading screens and Illustrations from ArtStation
Special thanks for generous contribution from our friend 潇湘 @Mashiro·don·Monica

Deepest gratitude to the mentioned modders, and many thanks to friends who supported us

This is a 100% free mod
Popular Discussions View All (4)
32
26 Apr @ 9:46am
写下你的建议 Write down your suggestion
Jean de Chatville - 蜜水🍯
21
13 Sep @ 4:45am
BUG反馈在这里!
Jean de Chatville - 蜜水🍯
3
1
26 Apr @ 9:47am
在正式版之前的更新计划 Update plan before the official version
Jean de Chatville - 蜜水🍯
261 Comments
Fuyn-CN 10 hours ago 
可以把字体去掉么
Renown 18 hours ago 
@William thanks for your comment. I'll avoid this mod for now. I appreciate a lot of asian mods but have noticed under the hood or blatant OP favoritism.

Shame, this exact time period with the muslim empire at it's height is what I wanted to play.

But when one culture is OP it removes all fun.
20 hours ago 
伟大无需多言,五姓七望有了能不能在宗族名称 搞成郡望+姓氏,用来区分啊,现在好多家族名字都一样,天朝的家族徽章图案就那几个,区分不了
William 30 Oct @ 5:56am 
Honestly just either removing all of the technology or just giving some of the tribal era technology would and will honestly take care of it.
smegmawarrior 30 Oct @ 3:28am 
I only had one question in mind when this mod appeared on my screen - did they take into account the fact that starting so early means they have to rework the entire culture technology system? The comment below by William answered for me - no. I really want to play this mod and start in 724, but you need to add another Era of Innovations before tribal, or maybe move tribal back and add a Renaissance Era. Either way, the culture system needs to change before this is fully playable. Thank you for your hard work
William 29 Oct @ 2:03pm 
I don't know if it's already been addressed but all of the cultures that aren't in the earliest starting era for 724 are significantly overpowered especially the Han culture right now. It's definitely my favorite mod but this is a major problem by the 900s I've seen the Chinese roll over the whole map with full gunpowder.
Ciniad 29 Oct @ 8:19am 
Thanks for the quick update love this mod.
卡密!!!:steamthumbsup::ourhelmsman:
hhh 29 Oct @ 1:45am 
太强了
Caibility1 29 Oct @ 12:49am 
伟大