Sea Power

Sea Power

62 vurderinger
Air deck operations upgrade - cruisers, destroyers, frigates
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod Type: Overhaul, Realism
Alignment: NATO, Warsaw Pact
Filstørrelse:
Offentliggjort:
Opdateret:
1.274 MB
21. jan. kl. 4:16
5. sep. kl. 3:09
12 ændringsbemærkninger ( vis )

Abonner for at downloade
Air deck operations upgrade - cruisers, destroyers, frigates

I 1 samling af ossesek
Air deck operations upgrade
5 genstande
Beskrivelse
Helicopters have got holding and landing patterns and in consequence don't land directly from their heading, avoiding passing through vessels masts. On vessels with 2 helos and 1 landing spot holding and landing patterns eliminate situations, when helos land at the same time.

On vessels with 2 helos, 2 hangars and 1 spot (or 2 spots when they are very close to each other) take-off operation with first helo must be finished to begin take-off operation with second helo.

By some vessels' speeds helos sometimes struggle to land, that takes them much time. When vessel can take more than 1 helo it causes a problem and second landing helo may pass throug struggling one. The mod greatly minimize appearance of such situation (struggling must last at least circa 7 minutes to appear risk of overlaping helos. During tests I didn't encoutered it).

Contrary to vanilla vessels, when hangar is full no other hilocopters (rebased from other vessels) can land. In such case helos stay in holding pattern.

Set was thought as an addon to the Air deck operations upgrade mod but it may work standalone.

Upgraded vessels
  • Belknap (both versions)
  • Ticonderoga
  • Gearing FRAM I and II
  • Spruance
  • Kidd
  • Garcia
  • Knox (both versions)
  • Brooke
  • OHP
  • Haruna
  • Minegumo
  • Takatsuki
  • Kara
  • Kresta I and II
  • Slava
  • Kirov
  • Udaloy
  • Sovremenny
  • Ivan Rogov

Compatibility
27 kommentarer
ossesek  [ophavsmand] 27. aug. kl. 13:09 
@-MERC- Merc8ninE It shouldn't pop such message out. At least it doesn't in my game. Try to unsubscribe and resubscribe.
-MERC- Merc8ninE 27. aug. kl. 12:01 
Ah ok, when i load it it thows the incompatible message. The carrier version doesn't.

I thought this was not updated.
ossesek  [ophavsmand] 27. aug. kl. 11:57 
@-MERC- Merc8ninE The mod is alive and in line with carrier mod and release version of the game. What kind of update do you mean? Are you asking in general or you've got some specific thing on your mind?
-MERC- Merc8ninE 27. aug. kl. 11:35 
This getting an update like the Carrier version?
ossesek  [ophavsmand] 30. juni kl. 2:54 
@Dad It would be much easier and much more rational to implement in fact very simple code into the NTU mod, than to create an addon. There is too many vessels to support and to check for any changes in the NTU mod that have to be updated in the addon.
SHIPWRECK 29. juni kl. 14:41 
Will there be an NTU version of this?
ossesek  [ophavsmand] 2. juni kl. 13:08 
@BlackHawkShines It looks like a bug. I've just tested Tico and everything works fine.
BlackHawkShines 2. juni kl. 9:56 
Idk if it's a bug but a couple of my Ticonderogas are forever stuck in "aircraft waiting to launch" but they don't ever launch the aircraft. They've been stuck like that for nearly half an hour.
Thank you. :GravityCat::armchair::kopi:
jasoriab 26. apr. kl. 2:52 
Thanks! :steamthumbsup: