Sea Power

Sea Power

62 ratings
Air deck operations upgrade - cruisers, destroyers, frigates
   
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Mod Type: Overhaul, Realism
Alignment: NATO, Warsaw Pact
File Size
Posted
Updated
1.274 MB
21 Jan @ 4:16am
5 Sep @ 3:09am
12 Change Notes ( view )

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Air deck operations upgrade - cruisers, destroyers, frigates

In 1 collection by ossesek
Air deck operations upgrade
5 items
Description
Helicopters have got holding and landing patterns and in consequence don't land directly from their heading, avoiding passing through vessels masts. On vessels with 2 helos and 1 landing spot holding and landing patterns eliminate situations, when helos land at the same time.

On vessels with 2 helos, 2 hangars and 1 spot (or 2 spots when they are very close to each other) take-off operation with first helo must be finished to begin take-off operation with second helo.

By some vessels' speeds helos sometimes struggle to land, that takes them much time. When vessel can take more than 1 helo it causes a problem and second landing helo may pass throug struggling one. The mod greatly minimize appearance of such situation (struggling must last at least circa 7 minutes to appear risk of overlaping helos. During tests I didn't encoutered it).

Contrary to vanilla vessels, when hangar is full no other hilocopters (rebased from other vessels) can land. In such case helos stay in holding pattern.

Set was thought as an addon to the Air deck operations upgrade mod but it may work standalone.

Upgraded vessels
  • Belknap (both versions)
  • Ticonderoga
  • Gearing FRAM I and II
  • Spruance
  • Kidd
  • Garcia
  • Knox (both versions)
  • Brooke
  • OHP
  • Haruna
  • Minegumo
  • Takatsuki
  • Kara
  • Kresta I and II
  • Slava
  • Kirov
  • Udaloy
  • Sovremenny
  • Ivan Rogov

Compatibility
27 Comments
ossesek  [author] 27 Aug @ 1:09pm 
@-MERC- Merc8ninE It shouldn't pop such message out. At least it doesn't in my game. Try to unsubscribe and resubscribe.
-MERC- Merc8ninE 27 Aug @ 12:01pm 
Ah ok, when i load it it thows the incompatible message. The carrier version doesn't.

I thought this was not updated.
ossesek  [author] 27 Aug @ 11:57am 
@-MERC- Merc8ninE The mod is alive and in line with carrier mod and release version of the game. What kind of update do you mean? Are you asking in general or you've got some specific thing on your mind?
-MERC- Merc8ninE 27 Aug @ 11:35am 
This getting an update like the Carrier version?
ossesek  [author] 30 Jun @ 2:54am 
@Dad It would be much easier and much more rational to implement in fact very simple code into the NTU mod, than to create an addon. There is too many vessels to support and to check for any changes in the NTU mod that have to be updated in the addon.
SHIPWRECK 29 Jun @ 2:41pm 
Will there be an NTU version of this?
ossesek  [author] 2 Jun @ 1:08pm 
@BlackHawkShines It looks like a bug. I've just tested Tico and everything works fine.
BlackHawkShines 2 Jun @ 9:56am 
Idk if it's a bug but a couple of my Ticonderogas are forever stuck in "aircraft waiting to launch" but they don't ever launch the aircraft. They've been stuck like that for nearly half an hour.
Thank you. :GravityCat::armchair::kopi:
jasoriab 26 Apr @ 2:52am 
Thanks! :steamthumbsup: