Project Zomboid

Project Zomboid

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Zomboid Forge [B42]
   
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17.1. klo 15.32
2.2. klo 15.09
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Zomboid Forge [B42]

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What does this mod do ?
Zomboid Forge is a framework that allows modders to easily add custom zombies that are compatible with each other while maintaining organized and optimized code. On its own, this mod doesn't perform any specific function, but it provides modders with the necessary tools to ensure they can incorporate synchronized and persistent custom zombies into the game without these zombies being altered or reset upon reloading, which can happen when IsoZombie is redistributed.

Github
[github.com]

Big thanks to the modding community
[discord.com]
This project would have never been possible without the help of many individuals from the Modding Discord. This mod was worked on alongside The Last of Us Infected and many helped on both projects or only one of those, but all had huge impact on the development by teaching me a lot on the game.

Those who helped the most on the project are:
Help on the coding

Help on the animations/Blender (for TLOU Infected)

Help on other random stuff

Workshop ID: 3409425792
Mod ID: ZomboidForge
Mod ID: ZomboidForge_Zomboids
Suositut keskustelut Näytä kaikki (1)
0
6.7. klo 10.00
Bug Report
KodeMan
15 kommenttia
Middle eastern Scoutmain 31.10. klo 11.53 
if a darn guy made l4d2 special infected mod it would be good
SimKDT  [tekijä] 9.10. klo 23.14 
Probably not sadly, it's quite a big source of trauma to me
Kasualidad 9.10. klo 17.45 
It’s sad news not being able to use The Last of Us mod anymore. I loved it. I hope you’ll pick it up again someday
SimKDT  [tekijä] 3.10. klo 12.48 
And I don't work on the mod anymore anyway
SimKDT  [tekijä] 3.10. klo 12.47 
Yes indeed there isn't randomness, I didn't properly understood that at first in your question but I get your question now. ZF doesn't support random currently
0.01 KD 3.10. klo 12.21 
i ask this because zomboid forge really not have random variants, i have checked everything with notepad++. There are written:

toughness = {
setSandboxOption = "ZombieLore.Toughness",
--classField = MISSING,
returnValue = {
[1] = 1,
[2] = 2,
[3] = 3,
},
},

so, no random colum
0.01 KD 3.10. klo 12.15 
Sir Doggy Jvla, can you explain how to add random values (as on vanilla) to your TLOU Infected mod ?

as example:

option ZomboidForge.ZomboidToughness
numValues = 3 default = 2

so, what to write here that would be as on vanilla toughness choice?
SimKDT  [tekijä] 3.10. klo 11.34 
The mod does have such options, you just didn't look for them. They are added by mods that use this framework individually, if the mod creators added some, like my TLOU Infected mod
0.01 KD 3.10. klo 10.11 
b42 vanilla sandbox options have zombie options: random strength, random health, random navigation, random sight, random hearing

But this mod dosen't have (((

Can you update it? Or to add possibility to use vanilla zombies without touching too?

As example +1 option with spawn percentage (untouched vanilla zombies)
Random Kiwi Gamer 12.9. klo 19.38 
Why is there multiple IDs? Do we need to use them all? Are we supposed to use individual ones for different reasons?