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That's why I put tunnels in on the later levels. To prevent this problem. If the developers got off their butts and gave us the ability to protect track segments the way you can protect other objects we could prevent this from being a problem.
At the end of the game, sending some planes to the rightmost towns - the first went into the left one, which didn't accept it, so of course it spat it back out.
That's normal, yea? The ISSUE:
The second train was off the map, and the first train met it head on - off the map.
Which destroyed tracks.
Which can't be replaced.
Harsh man, harsh!
You're right, the first was a lot longer and harder, I planned it that way. The two levels in the middle are setups for the last in the series. It's ready to publish. It was actually the first one I came up with. When I realized how my levels had changed over time and a bit of nostalgia set in and I wanted to see if I could still do one the old way. Then the real problem set in, how to transition from old to new. Because, in the last one they will have to really start looking for the hidden things. But, I still have one problem, what to set the time limit to. What I think a normal player can complete it in or what I can complete it in. I do like getting five stars. There is one other option, set the limit to where only the very best can get five starts. The bad little boy in me wants to do this. But, I can hear the moaning and whaling now.