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The consistency issue with a second League war is that the game defines the HRE religion after league war as the "official, unchangeable faith". And after fighting a huge war over religion, I think the people of the HRE would be very against some 3rd party coming in. Also League Wars really shouldn't happen after the Age of Reformation.
So if I add something to allow a 2nd league war, I'll make it new separate incidents that are more challenging. But I'm not going to add that right now because I'm working on a different project for the modathon.
In my specific game, I was using a ton of other mods to balance the gameplay experience, particularly ones to reduce blobbing rate. Thus by the time the Protestant Reformation had begun, I had only finished conquering most of the Balkans & Anatolia, and hadn't even begun securing Egypt or Italy. I don't have the gov cap necessary to reach all five centers of the Orthodox faith that fast with Responsible Blobbing active.
If you don't mind me asking - why do you say it would cause "balance & gameplay consistency issues" to have a second League War take place? With how late-game wars involve sometimes an order of magnitude more troops than the League War, I don't quite see the problem. Mind clarifying?
I disagree that they wouldn't affect each other, but it's also for balance and gameplay consistency reasons. If you want, you can use the console to fire the incident anyway with the event ID Incident_OrthodoxyCrisis.0.
No. Once the empire has an official faith, you can no longer fire the incident. It can still fire if there's no winner in the league war though (Peace of Westphalia).
Of course! Let me know when you've completed your translation and I'll link it on this page.