Europa Universalis IV

Europa Universalis IV

Imperium Ecclesiae Orthodoxae
27 Comments
Nolexios  [author] 17 Mar @ 7:43pm 
There is now a Discord for feedback & discussion of this and my other mods. See the link in the description!
Nolexios  [author] 16 Mar @ 8:18am 
@Ckasaron
The consistency issue with a second League war is that the game defines the HRE religion after league war as the "official, unchangeable faith". And after fighting a huge war over religion, I think the people of the HRE would be very against some 3rd party coming in. Also League Wars really shouldn't happen after the Age of Reformation.

So if I add something to allow a 2nd league war, I'll make it new separate incidents that are more challenging. But I'm not going to add that right now because I'm working on a different project for the modathon.
Ckasaron 9 Mar @ 3:22pm 
@Nolexios Thank you for the event ID.

In my specific game, I was using a ton of other mods to balance the gameplay experience, particularly ones to reduce blobbing rate. Thus by the time the Protestant Reformation had begun, I had only finished conquering most of the Balkans & Anatolia, and hadn't even begun securing Egypt or Italy. I don't have the gov cap necessary to reach all five centers of the Orthodox faith that fast with Responsible Blobbing active.

If you don't mind me asking - why do you say it would cause "balance & gameplay consistency issues" to have a second League War take place? With how late-game wars involve sometimes an order of magnitude more troops than the League War, I don't quite see the problem. Mind clarifying?
Nolexios  [author] 9 Mar @ 2:55pm 
@Ckasaron
I disagree that they wouldn't affect each other, but it's also for balance and gameplay consistency reasons. If you want, you can use the console to fire the incident anyway with the event ID Incident_OrthodoxyCrisis.0.
Ckasaron 9 Mar @ 2:10pm 
@Nolexios I really don't like that limitation, honestly. If only because the Protestant Reformation and the Catholic-Orthodox Great Schism are two very different rifts - you would think one would not affect being able to do something with the other.
Nolexios  [author] 9 Mar @ 1:27pm 
@Ckasaron
No. Once the empire has an official faith, you can no longer fire the incident. It can still fire if there's no winner in the league war though (Peace of Westphalia).
Ckasaron 7 Mar @ 5:10am 
Can the Orthodox League still trigger even AFTER the HRE finishes fighting out its first League War? In my current playthrough, the HRE surprisingly had the Catholics win despite numerical superiority for the Protestants. I was busy popping Rebels as Byzantium and did not intervene.
Nolexios  [author] 22 Feb @ 6:24am 
刀锋行歌(Blade Chanter) is going to upload a CN translation soon.
Nolexios  [author] 21 Feb @ 6:13pm 
@ocean
Of course! Let me know when you've completed your translation and I'll link it on this page.
ocean 21 Feb @ 5:21pm 
May I translate this MOD into Chinese?
三千123456 21 Feb @ 8:16am 
You did a great job, that's exactly what I need. Unfortunately, so many talented moder in the past did not consider adding mechanisms about the Eastern Orthodox Holy Roman Empire. Only you have solved this problem for everyone. This is so delightful
DUCATISLO 8 Feb @ 11:20am 
BASED MOD!
Samuel.N.Neugebauer 31 Jan @ 9:43am 
Honestly though, I think it would be cool if you could find a way to set up some kind of event chain to allow the Byzantine Emperor to intervene during the war. If you think about it, it makes political sense for the Orthodox to get involved while the other factions are infighting.
Nolexios  [author] 30 Jan @ 6:55pm 
@Samuel.N.Neugebauer
Thanks for letting me know. I've updated the mod so that the incident cannot be fired if there's already an ongoing League War.
Samuel.N.Neugebauer 30 Jan @ 3:24pm 
I think I found a bug/hack. I took the decision to start the Orthodox Imperial Incident during the Catholic-Protestant League War. The HRE offered me a Religious Peace. I rejected. The Religious War still continued between the Catholics and the Protestants. however the HRE window showed it was Catholics vs Orthodox. The Protestants won but the Orthodox became the official religion instead of Protestantism. I became the Holy Roman Empire without firing a shot.
TurtleShroom 12 Jan @ 10:38am 
Ah, that makes sense.
Nolexios  [author] 11 Jan @ 10:41am 
@TurtleShroom
The fallback is that after winning the League War all Catholic nations will be given the choice to convert, and the Electors are very likely to do so in order to keep their positions. Then on the next day the new elections occur. The nation that instigated the incident gets a massive temporary boost to reasons to elect, so if your capital is in Europe you're basically guaranteed to become Emperor.
Nolexios  [author] 11 Jan @ 10:36am 
@TurtleShroom
No, your capital has to be in Europe to be elected, which is why I linked the map in the mod description. To change this would break many events/missions due to hardcoding, so I decided not to. However, if you move your capital to Europe to be elected, you can move it back after passing the Erbkaisertum and remain Emperor since there are no more elections.
TurtleShroom 11 Jan @ 9:57am 
What is the fall back if you enforce the Imperial Incident and there aren't any Orthodox or Coptic nations in the HRE? Like, if that happens, you should become the Emperor no matter what.
TurtleShroom 11 Jan @ 9:56am 
This is awesome! In the Vanilla rendition, though, can a Christian nation outside of Europe become the Emperor?
szylowski 9 Jan @ 1:43am 
God bless you for this work

Spasi Gospodi
Wolfbat_Borgia 7 Jan @ 2:34pm 
Dorky
radioactivedude 7 Jan @ 1:21pm 
russia emperor of h.r.e~
Yarushuma-san. 7 Jan @ 10:21am 
The Holy timeline.
xSAINTPERKx 6 Jan @ 9:39pm 
very nice to see more EO representation in gaming :praisesun:
DoubleCheeseVonHabsburg 5 Jan @ 9:47am 
finally this comes to me
DUCATISLO 5 Jan @ 8:53am 
based