RimWorld

RimWorld

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Helltaker Xenotypes
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.792 MB
29 Dec, 2024 @ 5:50am
25 Jul @ 12:09pm
4 Change Notes ( view )
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Helltaker Xenotypes

Description
You woke up one day with a dream. Rim world colony full of demon girls...

Features:
  • Five new Xenotypes
  • One new Gene
  • And one new animal
All mostly inspired by characters from VanRipper's "Helltaker" videogame and comic

I've tried to take the certain archetypes that each demon girl from "Helltaker" embodies, and tried to made them into a xenotypes that would fit the lore and overall universe of Rimworld. And the results are these:










Besides the Genes, provded by Lusty's "Helltaker Cosmetic Genes" (that is obviously required for mod to function), these xenotypes also support genes from:
"Vanilla Races Expanded: Hussar" and "Vanilla Races Expanded: Lycanthrope" by Oscar Potocky
"Alpha Genes" by Sarg Bjorson
"Beliar Xenotype" by Elseud
"Nephilim Xenotype" by Sovereign
"Mashed's Ashlands" by SirMashedPotato
These genes are completely optional and you can play without them, through the xenotypes may be somewhat unbalanced in terms of metabolism in that case, but nothing drastic.

Sources of sprites used in illustrations:
Helltaker by VanRipper (obviously)
Soldier and Medic sprites by Zzoupz_Theweird (slightly edited by me)

Have fun building your own demonic harem colony!
37 Comments
TheSordishMan54 25 Sep @ 9:20am 
@Aeth Oh yea, we definitely need some lore-friendly Helltaker scenarios for founding daemonkin collectives... unless you care to spice it up into a diverse xenotype collective instead if there are other xenotypes than daemonkin themselves.
Aeth 13 Sep @ 4:02pm 
hopefully some helltaker scenarios get added :)
Steven Legstrong 10 Aug @ 7:04am 
It seem that using Nephilim Xenotype Reborn instead of the original doesn't allow the Angelic/Demonic Enmity Genes to be appear
Saruman  [author] 25 Jul @ 12:10pm 
Fixed Eldritch Tentacle Cat XML error.
Syntax 24 Jul @ 6:56pm 
I have this & cosmetic genes installed and when I was making my colony, I was unable to choose any of these xenotypes to make a pawn. I recall that I had been able to in 1.5. Unsure why I cannot now.
Rizen 18 Jul @ 6:57pm 
I also have an XML error like @Pallian
Pallian 13 Jul @ 2:02pm 
There's an XML error around the "wildness" property for the Eldritch_Tentacle_Cat. In 1.6 wildness was moved from race to statBases, and changed to have a capital "W" so it becomes:
<statBases>
<...>
<Wildness>0</Wildness>
</statBases>

Not sure how much of an issue it actually presents, as I'm not sure what wildness's default value is, but it does throw an error.
TheSordishMan54 12 Jul @ 7:24am 
LET'S GOOOOO MATES, WE'VE GOT THE ELDER XENOTYPE!!!

Actually, I'm finally happy to see that Elder xenotype was added. Will definitely give it another shot if I decide to check out the Odyssey DLC.
Saruman  [author] 8 Jul @ 8:51am 
Updated for 1.6. New xenotype added.
Carbomb McFamine 29 May @ 10:22pm 
SEX
NOW