Victoria 3
56 คะแนน
Grey's Ranch Production Rework
   
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1.848 MB
28 ธ.ค. 2024 @ 10: 19pm
28 ก.ย. @ 7: 10pm
13 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Grey's Ranch Production Rework

อยู่ใน 4 ชุดสะสม โดย MasterOfGrey
Grey's Little Reworks
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คำอธิบาย

(and onwards)
[github.com][discord.gg]
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.8.6
*EXISTING SAVES: LET THIS RUN FOR A WEEK BEFORE LOOKING AT YOUR BUILDINGS.

This mod is a complete overhaul of the Ranches building, with the goals of having dynamic production options that are capable of making the ranch actually viable.
It is intentionally limited in scope to the ranch to be maximally compatible with other mods.

It also has a way for ranches to produce 'silk' (i.e. fine fabrics) - representing high quality textiles such as cashmere and merino wool, which are better described as luxury fabrics.

Among other things, this means that some nations that were historically viable almost solely due to their animal herding skills will be able to avoid abject poverty.


This should be compatible with almost anything other than major alternative ranch reworks.

This mod does tweak pop needs a little bit, to bring in compatibility with Pop Demand Tweak while still sorting the overall balance - if you're using a mod with alternative food products, that *may* need to be patched depending on how they've done it. The building itself is dynamic enough to work with alternative pop needs mods as long as they themselves are done sensibly.

It is compatible with VTM and AI mods, etc.

I recommend pairing this with Fertilised Plantations and Other Agricultural Tweaks


Can you add <insert language> localisation?
If you send it to me I will add it.


Language Support:
Unless Credited below: Localizations are done by Machine Translation!
-> Replacements are welcome from anyone!

Credit will be given to to providers of localisation content:
  • n/a

Other Translation Mods:
Independent Vietnamese Translation: [Vietnamese] Grey's Mod

#Production #Ranch #Rework
#Products #Meat #Groceries
#Fertilizer #Fertiliser
#Textiles #Silken Cloth
You can support me on Patreon: [patreon.com]
83 ความเห็น
MasterOfGrey  [ผู้สร้าง] 6 ชั่วโมงที่ผ่านมา 
Well that’s new and super weird.
Stryker 9 ชั่วโมงที่ผ่านมา 
I disabled the mod and the negative workforce thing is no longer a problem. Assuming it's not intentional but I have no clue.
Stryker 9 ชั่วโมงที่ผ่านมา 
I'm not sure if it's this mod, but my livestock buildings are having a minimum workforce capacity in the negatives, is that a game thing or a mod fucking up somewhere?
MasterOfGrey  [ผู้สร้าง] 29 ก.ย. @ 4: 17pm 
It is literally the first thing in the description
Kaiser AVH 29 ก.ย. @ 1: 26pm 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Hándan 10 ส.ค. @ 7: 59pm 
what is this font? number
MasterOfGrey  [ผู้สร้าง] 30 ก.ค. @ 3: 26pm 
The ranches are also the only thing using transportation… if you have a big shortage you either have the wrong PM active, or you probably need fewer ranches, not more.

In general, transportation isn’t meant to be easy until you get railways though…
Heiwae 30 ก.ค. @ 2: 04pm 
there is something annoying and feel kinda dumb and im surprised nobody reported it but on the pannel of local price for transportation instead of addind railway it propose to add RANCHES for some reason because now it provide a small amount of transportation too

the annoying thing is when you have a big shortage of transportation in many province but you have to build all those ranches first to be able to build a railway i hope you can do something about it to ease game experience
MasterOfGrey  [ผู้สร้าง] 5 ก.ค. @ 5: 13pm 
CY-RPG 5 ก.ค. @ 7: 58am 
The production seems to be too high (19) compare to my farm (7). Hence AI only building ranch:wowsfishpalm: