Victoria 3
56 평점
Grey's Ranch Production Rework
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
1.848 MB
2024년 12월 28일 오후 10시 19분
2025년 10월 2일 오전 4시 25분
업데이트 노트 14개 (보기)

다운로드 위해 구독하기
Grey's Ranch Production Rework

MasterOfGrey님의 4 모음집
Grey's Little Reworks
아이템 11개
Grey's Essential Recommendations
아이템 45개
Grey's Starter Pack
아이템 28개
Basic Resources Pack
아이템 3개
설명

(and onwards)
[github.com][discord.gg]
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.8.6
*EXISTING SAVES: LET THIS RUN FOR A WEEK BEFORE LOOKING AT YOUR BUILDINGS.

This mod is a complete overhaul of the Ranches building, with the goals of having dynamic production options that are capable of making the ranch actually viable.
It is intentionally limited in scope to the ranch to be maximally compatible with other mods.

It also has a way for ranches to produce 'silk' (i.e. fine fabrics) - representing high quality textiles such as cashmere and merino wool, which are better described as luxury fabrics.

Among other things, this means that some nations that were historically viable almost solely due to their animal herding skills will be able to avoid abject poverty.


This should be compatible with almost anything other than major alternative ranch reworks.

This mod does tweak pop needs a little bit, to bring in compatibility with Pop Demand Tweak while still sorting the overall balance - if you're using a mod with alternative food products, that *may* need to be patched depending on how they've done it. The building itself is dynamic enough to work with alternative pop needs mods as long as they themselves are done sensibly.

It is compatible with VTM and AI mods, etc.

I recommend pairing this with Fertilised Plantations and Other Agricultural Tweaks


Can you add <insert language> localisation?
If you send it to me I will add it.


Language Support:
Unless Credited below: Localizations are done by Machine Translation!
-> Replacements are welcome from anyone!

Credit will be given to to providers of localisation content:
  • n/a

Other Translation Mods:
Independent Vietnamese Translation: [Vietnamese] Grey's Mod

#Production #Ranch #Rework
#Products #Meat #Groceries
#Fertilizer #Fertiliser
#Textiles #Silken Cloth
You can support me on Patreon: [patreon.com]
댓글 83
MasterOfGrey  [작성자] 2025년 10월 1일 오후 2시 14분 
Well that’s new and super weird.
Stryker 2025년 10월 1일 오전 11시 00분 
I disabled the mod and the negative workforce thing is no longer a problem. Assuming it's not intentional but I have no clue.
Stryker 2025년 10월 1일 오전 10시 51분 
I'm not sure if it's this mod, but my livestock buildings are having a minimum workforce capacity in the negatives, is that a game thing or a mod fucking up somewhere?
MasterOfGrey  [작성자] 2025년 9월 29일 오후 4시 17분 
It is literally the first thing in the description
Kaiser AVH 2025년 9월 29일 오후 1시 26분 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Hándan 2025년 8월 10일 오후 7시 59분 
what is this font? number
MasterOfGrey  [작성자] 2025년 7월 30일 오후 3시 26분 
The ranches are also the only thing using transportation… if you have a big shortage you either have the wrong PM active, or you probably need fewer ranches, not more.

In general, transportation isn’t meant to be easy until you get railways though…
Heiwae 2025년 7월 30일 오후 2시 04분 
there is something annoying and feel kinda dumb and im surprised nobody reported it but on the pannel of local price for transportation instead of addind railway it propose to add RANCHES for some reason because now it provide a small amount of transportation too

the annoying thing is when you have a big shortage of transportation in many province but you have to build all those ranches first to be able to build a railway i hope you can do something about it to ease game experience
MasterOfGrey  [작성자] 2025년 7월 5일 오후 5시 13분 
CY-RPG 2025년 7월 5일 오전 7시 58분 
The production seems to be too high (19) compare to my farm (7). Hence AI only building ranch:wowsfishpalm: