STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

2,354 оценки
Awakening of the Clone Wars
279
68
39
26
42
13
13
25
41
18
29
10
19
17
13
13
5
9
8
8
7
6
5
   
Награда
Добавяне към любими
В любими
Премахване от любими
Game Type: FOC
Тагове:  Singleplayer
Размер на файла
Публикуван на
Обновен на
22.753 GB
20 дек. 2024 в 12:30
3 септ. в 13:02
13 бележки за промени ( преглед )
Нужно Ви е свалямемо съдържание, за да използвате този артикул.

Абониране, за да се свали
Awakening of the Clone Wars

Описание
AWAKENING OF THE CLONE WARS
Current Version: 1.2.0

Please note that we do not support skirmish, multiplayer, or the 32-bit version of the game.

JOIN OUR DISCORD!
If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/smg-aotr
STEAMMOD=3387971722
AOTR WIKI
Check out the official wiki: https://awakeningoftheclonewars.wiki.gg/wiki/Awakening_of_the_Clone_Wars_Wiki

Based on AotR, AotCW is a complete overhaul mod for Forces of Corruption. Inspired by the old RTS, Star Wars: Rebellion, AotCW adds many features from this game and other titles, including a more in-depth mission system, tech system, diplomacy system, galactic events and many new units! We are proud to present improved tactical combat in space, ground and galactic combat, and have also substantially improved upon the graphics of the base game. Experience all out war in the Clone Wars era as either the Republic or the Separatists. This mod is not for the faint of heart and will test your RTS skills with a completely overhauled AI and set of difficulty levels.

Please consult the pinned FAQ discussion before commenting below. Your question may already have been answered.

Credits:

Mod Team:
ThatOneBullet - Project Lead, Programmer
MaxiM - Lead Programmer, Design, Rigging
-ICO- Mr. President - Lead Audio Engineer, Designer
Steiner0815 - Original Creator and 2D, 3D Artist
Wolf v2 - 3D Artist
Kubli - 2d, 3D Artist
Kalani - 2D/3D Artist
Grimley - 3D Artist
Kukakraft - UI/UX
Coryak - Lead Story Designer, Programmer
Polemarchos - Level Designer
Primid - Level Designer
BigCheese - Level Designer
SatilliteOfLove - Level Designer
StarGhostss - Level Designer
Leyamasa - Wiki Manager, Documentation, Design
BigCasperr - Programmer
Mod Contractors:
General Brooks - Community Manager
Edmar Fecler - Lead Voice Actor

Testers:40Fixxer - Lead Tester
Lord Nerd/Araulius, FatalAsylum, Chaz, Balls, ahuman322, StarGhostss, LunaticManx2605, Dr. Poison, Swampellow and Markus1987.
Special thanks to our wiki miners
Special Shoutouts:
Petroglyph
Jeroen, Megabalta - EaW Remake
Zerox - Republic at War
Clonetrooper - Battlefront Commander
XPGamers, Jay The Gam3r, Capton X2 - For being an awesome fan and Youtuber
The many other Youtubers that have made awesome content with our mod!
And of course the amazing fans that continue to support us over the years!
Популярни дискусии Всички (64)
5
23 септ. в 15:33
Can no longer launch?
BeautifulCheez
294
23 септ. в 23:04
ЗАКАЧЕНА: AotCW Bug Reports
General Brooks
10
21 юли в 11:41
CIS Navy needs more powerful ships
Kurfürst
1 431 коментара
lclimo667 24 септ. в 8:43 
Wreckage and bodies stay should be default on this mod and should have been included in the recent update 100%, don't know why AOTR has it and not this but the other guy taking a coons age to update his mod
Dest0 23 септ. в 23:01 
came back to it after work and it just started working without having to do anything :steamsalty:
Company241 23 септ. в 13:15 
@Dest0 Just replace STEAMMOD=338791722 with Modpath=..\..\..\workshop\content\32470\3387971722
Dest0 23 септ. в 12:50 
I am having issues loading the mod i was using it fine last night but when i was loading it up today it is loading forces of corruption with out the mod and this is the steam mod path i have in: STEAMMOD=3387971722
Kraft 21 септ. в 6:06 
@kieranjordan635 technically you can make yourself an infinite popcap mod, for space it'd be fairly easy but time consuming. All you have to do is set all the tactical popcap values and base popcap values in the XML files to 0

But for ground combat you'd have to set the base template that most ground units use to have a population of 0, this would allow enemy death-stacks to fully place every single unit they have though and probably lag out your pc.
molchåmor 20 септ. в 13:01 
@kieranjordan635 Ground popcap cannot be changed by any mod as it will break the game i.e. the game UI, there are only 10 hardcoded "boxes" for ground units. What can be done and various mods have done this already e.g. this mod, is to increase the squadrons deployd for each unit. If you google this you can get more technical details...and yes as mentioned below for space, it will crash at some point, some base game bug where if you move space units with too high combat value a crash will occur, same here, google for more technical details, I believe Corey has discussed this in a video.
General Brooks  [автор] 20 септ. в 7:17 
@[BRE] Meridios, no.
Overmind25 19 септ. в 20:41 
Thank you my lord.
[BRE] Meridios 19 септ. в 18:59 
is there a 3 planet start up?
General Brooks  [автор] 19 септ. в 9:48 
@Overmind25, did not know that was you. No need to tag me in it, I read all the bug reports. I'll reply on discord if we need anything more.
@kieranjordan635, Glad you like the mod, but an infinite unit mod for space will always crash the game at some point, and increasing ground cap even slightly breaks the game.