安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I've had issues with it as well. When I enter 20.0 for its spawn chance in debug mode and teleport to the checkpoint, I'll find half a dozen of 'em easy. Then I enter 20.0 and play normally and don't find a single one.
No idea what's happening with that. :D It's set up exactly the same as the suppressor spawn rates are, and those work. If you can't find it, just spawn one in along with a couple of box mags. I promise I won't tell anyone.
Should be perfectly safe because both versions import same scripts, models etc. If you want to be extra careful, backup your save first - and then switch versions. :)
-Fixed some lua translation entries.
-Fixed gun lights working forever.
-Expanded version: Added the AAC Honey Badger. An integrally suppressed 5.56 select-fire assault rifle. Why? Because I wanted to. :) The Honey Badger mostly spawns in gunstores, but can also be found on bandit/survivalist zombies and a few other places.
Will happen some day.